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Wellcome to Xsoft Hyrule Field - If you looking for help with Zelda game, then start here.
_____ _____ ____ _ ___ __ /` _ ´\ /__ / / __/ / \ | \ / \ | / \ | / / | \_ | | | |\ | | /\ | |` \_/ ´| / /_ | /__ | |__ | |/ | | ¯¯ | \_____/ / / \ / \ / | / | /\ | |/ /| ¯¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯ ¯ | / | ___ _ _ ____ ____ ___ _ _ |/ /| | \ /\ /\ | \| | | __| / __/ / _ \ | \| | | / | | |\ | | | | | | | | |__ | \_ |/ \| | | | |/ /| | |/ | | | | | | | | |\ \ | /__ |\_/| | | | ___/`¯¯¯´\___ | / \ / | |\ | \ ¯ / \ / \ / | |\ | \ / ¯¯¯ ¯¯¯ ¯ ¯ ¯¯¯¯ ¯¯¯ ¯¯¯ ¯ ¯ \_________/ _ _ ____ _____ | | | | \| | / __/| | | | | | | | | \_ ¯| |¯ | | | /\ | | | | /__ | | Proudly Presents... | | | \/ | |\ | \ / | | | | | ¯ ¯ ¯¯¯ ¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/ T H E L E G E N D O F | _________ /________ ______ ______ ____ |/ | |/ / /\ |\ / \ _ \ \ | | / / / | |¯¯\ | | | | | \ \ / | | / / / | | \ | | | | | | | / /| | |/ / | |__/|\| | | | | | | / / | | / + / | | | | | | | | / / | | / /| | |¯¯\|/| | | /| | | | | / ¯¯¯ | / / / | | | / | | | / | | | | |/ /¯¯¯¯| | / / / | | |__/ | | |_/ | | |_/ // / | | / / /| | /| |/ |/ // | / \ / ¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯ /________________/ S P I R I T T R A C K S | | | | | | ------------------------------------- | | | O U R O F F I C I A L G U I D E | | | ------------------------------------- ________| | |______________________________________________ +------+ =======| | |============================================= +------+ \ 1) \ ------| | |---={ Table of Contents }=---------------- / (A / \ 2) \ | | | [TABLE] / (B / \ 3) \ | | | / (C / \ 4) \ | | | / (D / \ 5) \ \ | / http://www.zeldadungeon.net/ / (E / \ 6) \ --\ | /---------------------------------------- / (F / +------+ ==\|/======================================== +------+ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ -' '- .-' I will be updating this guide frequently, '-. .- adding more sections and improving the -. '- walkthrough with sweet maps, boxes and -' '-. diagrams. Keep this guide bookmarked! =D .-' '-_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _-' [TABLE]... Table of Contents [INTRO]... Introduction [CTRL].... Controls [BASICS].. Game Basics [WALK].... Walkthrough [BOSSES].. Bosses [HEART]... Heart Containers [STAMP]... Stamp Stations [RABBIT].. Rabbit Locations [FORCE]... Force Gems [LEGAL]... Legal/Closing #################################### .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. # # | HOW TO GET TO EACH SECTION FAST! | # A complete guide written by # |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # staff of ZeldaDungeon.net: # | --> Ctrl/Apple + F | # # | | # Mases Hagopian Josh Zelinsky # | --> Copy-paste the commands | # Caleb Simpson Matthew Davis # | [EXAMPLE] | # Alex Hansen # | | # # | --> Click "Find" until you get | # contact: # | there | # stud_zeldarevolution@hotmail.com # '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' # ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ # #################################### /\ _____________________________________________________ /\ / \ =================================================== / \ / \ ---------------={ Introduction }=-------------- / \ / \ [INTRO] / \ /________\ /________\ /\ /\ /\ /\ / \ / \ http://www.zeldadungeon.net/ / \ / \ / \ / \ --------------------------------------- / \ / \ / \ / \ ===================================== / \ / \ /________\/________\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /________\/________\ .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. | Everything Looks Funky! | `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~´ If everything above doesn't align correctly, try widening your window. This guide was designed to be viewed using a "fixed-width" font like: * Consolas * Courier * Courier New <-- GOOD * Fixedsys * Lucida Console <-- BEST This whole guide fits within the exact width of 79 characters, as required by GameFAQs.com (because it will print the exact width of 8.5x13" standard printing paper). If you're not sure if you're using a "fixed-width" font, look below: IIIIIIIIIIIIIIII (Copyright to Bedman at bedman@mail.com) WWWWWWWWWWWWWWWW (thanks for coming up with the test man!) If those two lines align perfectly together, than the font you are using is a fixed width like Lucida Console and many other fonts. This means that each character takes up the same amount of space, both in height and width. In this case, the "I" should be just as wide as the "W". If all else fails, try copy-pasting the guide into a program on your computer that has some fixed-width fonts (Notepad works best in my opinion). .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. | Getting Started: Comments | `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~´ Hey guys! This guide is a collaborative effort of our staff at ZeldaDungeon.net: --Mases Hagopian --Caleb Simpson --Alex Hansen --Josh Zelinsky --Matthew Davis I have placed links throughout this guide that take you to the site versions of each of these sections we are about to dive into. Our website is equipped with screenshots, maps, videos and a whole lot of other cool stuff that makes it an overall better experience. At any point, feel free to check out that version. For this text version, however, I will try to copy down the maps and pictures in fancy word art to make it easier to read. With all that being said, tally-ho! Onward! Victory! Ice Cream! _________ _________ | ____ / _______________________________________________ | ____ / |/ / / =============================================== |/ / / / /____ -------------={ About This Guide }=---------- / /____ / / __ \ [ABOUT] / / __ \ / /| | \ \ / /| | \ \ / / | /| | | / / | /| | | / ¯¯¯¯ | | | http://www.zeldadungeon.net/ / ¯¯¯¯ | | | ¯¯¯¯¯¯|¯| | | -------------------------------------------- ¯¯¯¯¯¯|¯| | | | | / / ============================================== | | / / / ¯¯ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ / ¯¯ / ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. | Versions Of This Guide | `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~´ ============================ Version: v1.04 1/10/10 ============================ - Major updates to chapters 9, 10 and 11 ============== Version: v1.03 ============== - Major updates to chapters 1 and 8 - Added Rabbit Locations and Force Gems sections ============== Version: v1.02 ============== - Major updates to chapters 5, 6 and 7 ============== Version: v1.01 ============== - Major updates to chapters 1 and 4 ============== Version: v1.00 ============== - Established Dec 11, 2009. .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. | Finding Stuff: [] | `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~´ - Whenever you see anything with brackets around it [EXAMPLE], you can use that same batch of symbols to quickly find what you're looking for. For example, every Heart Container has a code that goes with it: [H##]. There's 13 Heart Containers in total, but each one only has two codes: one in the walkthrough and one in the guide. Simply use that code to find that Heart Containers in either location! . . .-'.\ /.'-. .-'.-' | ______________________________________________________ | '-.'-. .'.-'.-| | ================================================= | |-.'-.'. || -' | | ----------------={ CONTROLS }=------------- | | '- || || | .- | /| [CTRL] |\ | -. | || || |-' .-'// \\'-. '-| || || .-' .//\ /\\. '-. || ||-' .-'// \ http://www.zeldadungeon.net/ / \\'-. '-|| |\ \ |/ \ \ ----------------------------------------- / / \| / /| \\ \ .-' .-' =========================================== '-. '-. / // \\ ' .-'.-' ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ '-.'-. ' // \\.-'.-' '-.'-.// '.-' '-.' /| / | _______________________________/ / ============ | / / ~ Movement ~ | O O O / / ============ | / /| Simply use the stylus anywhere on the touch | / / | screen to make Link move towards it. Close | /\ / / | to him and he'll walk, far away and he'll | \/ / / / | run. Run at ledges to jump across them. | O||¯ / / | | /\ | / | =========== | |/ | ~ Rolling ~ | | =========== | | Double tap to make Link roll in that | | direction. You can use this to bonk into | ______| trees and other objects or to avoid enemies. | | MENU | If you roll three times in a row, he gets ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ dizzy. ==================== =========== ~ Talking/Interact ~ ~ Jumping ~ ==================== =========== Simply tap on an object or Simply run at a ledge to jump over/off it. person to talk, pick up, read, interact, etc. /| =================== // ~ Using The Sword ~ // =================== // |/ Stab-- Tap an enemy at close range. X Jump Attack-- Tap an enemy at a far range to make Link run over to them and do a jumping attack. Does /| the damage of two regular attacks! // // Slash-- Make a swiping motion in front of Link, side // to side, to make him slash. |/ ----> Spin Attack-- Draw a circle around Link to do a spinning attack. Use this when you're surrounded! Watch out, three in a row makes him dizzy! /| // Great Spin-- Do three Spin Attacks in a row to perform // the Great Spin, causing Link to do a massive __ // continual Spin Attack while zooming across / \|/ the ground! You have to learn this ability \__/ from Niko, after collecting all 20 Stamps. See the Stamp Book section for more details. _______________________________ =================== | \ \ || | ~ Using The Train ~ | O O\O\O || | =================== | \ \ || | Press and hold the stylus anywhere, then | \ \ | drag it across the screen to change the | \ \ _| direction of your view. | \ ____ /^| | /\ __\ <=| || Once you get the first Rail Map, you can | /O||__|_ | | press the Route button at any time to | \ |/\ \ | ^| "pre-set" your course through the overworld | O\ \ \___\ | -| and the tracks you will take. You can always | O |\/____\ \v| do it manually once you get there by | \ | | | dragging the Rail Switch that appears at the |_______ O\|----| ______| bottom of the screen. | Route | O ¯\¯\ | MENU | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --Whistle-- At the top right of the screen is a rope that dangles there all the time. Some enemies (the earlier ones in --- particular) can be scared off by simply pulling down on | ^ | the rope to blow your whistle. | ^ | Fast |---| | ^ | Slow --Gear Box-- |---| Along the right side of the screen is a box with various | = | Stop symbols on it. Drag the lever atop it to your desired |---| speed. Generally, you have it on fast while traveling, | v | Reverse then use stop (or even reverse) to slow down at stations --- in order to enter an area. (also emergency stop) --Cannon-- Once you get the cannon, you can use it to shoot stuff by simply clicking on the screen. You can use it to blast enemies or things like boulders. (To find those hidden bunnies! Check out our Rabbitland Rescue section for more info.) / _________________________________________________________________ \ / _ =============================================================== _ \ / / \ ---------------------={ Game Basics }=--------------------- / \ \ o \_/_ [BASICS] _\_/ o \\/| |o| |o| |\// \/| | | | | |\/ |_|/ http://www.zeldadungeon.net/ \|_| | | ----------------------------------------------------------- | | | | ============================================================= | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Small Keys-- Gather these in to open locked doors and progress through the dungeon. Big Key-- Temples have a large key that is needed to gain access to the room where the boss of the dungeon lurks. They're so big that Link has to carry them above his head and walk slowly. Take them to the large colorful block with a keyhole in it before Key Masters appear and try to take it from you! Menu-- Press the Menu button at any time to Save, switch items, drink potions, use the Spirit Flute, or look at your inventory. You can get to the Menu by pressing Right or A. Map-- Press Up, Down, B or X to move swap your duel screens, allowing you to draw on your map. Using Items-- Press the item icon in the top right corner of the screen to start or stop using your item. Alternatively, you can press and hold L or R, then use the Stylus to use your items, which can be quite a bit faster. o o o ____________________________________________________________ () ___ o o o o ============================================================ / \ o ___ () ---------------------={ Walkthrough }=-------------------- | | / \ [WALK] \ | | | | | | / | | | | http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough.php / | | | ---------------------------------------------------------------- \ / | \ ================================================================ ¯¯¯ \ / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯ .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. | HOW TO GET TO EACH SECTION FAST! | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | --> Ctrl/Apple + F | | | | --> Copy-paste the commands | | [EXAMPLE] | | | | --> Click "Find" until you get | | there | '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' ============================== Chapter 1 - The Beginning \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-01.php [W1] =============================================================================== [W1.1] Aboda Village [W1.2] Train Tutorial [W1.3] Hyrule Castle [W1.4] Sneaking Out [W1.5] Tower of Spirits ============================= Chapter 2 - Forest Realm \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-02.php [W2] =============================================================================== [W2.1] Whittleton Village [W2.2] Lost Woods [W2.3] Forest Sanctuary [W2.4] Forest Temple =========================================== Chapter 3 - Tower of Spirits Revisited \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-03.php [W3] =============================================================================== [W3.1] Castle Town Goodies [W3.2] Tower of Spirits, Part 2 =========================== Chapter 4 - Snow Realm \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-04.php [W4] =============================================================================== [W4.1] Back to Aboda Village [W4.2] Some Extras In The Forest Realm [W4.3] Anouki Village [W4.4] Snow Sanctuary [W4.5] Getting to the Snow Temple [W4.6] Snow Temple =================================== Chapter 5 - Tower of Spirits 3 \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-05.php [W5] =============================================================================== [W5.1] Get to the Tower! [W5.2] Tower of Spirits Secrets [W5.3] Tower of Spirits, Part 3 ============================ Chapter 6 - Ocean Realm \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-06.php [W6] =============================================================================== [W6.1] Repairing The Bridge [W6.2] Ocean Sanctuary [W6.3] Papuchia Village [W6.4] Find the Ocean Temple [W6.5] Ocean Temple =================================== Chapter 7 - Tower of Spirits 4 \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-07.php [W7] =============================================================================== [W7.1] Lots of Goodies [W7.2] Tower of Spirits, Part 4 =========================== Chapter 8 - Fire Realm \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-08.php [W8] =============================================================================== [W8.1] Goron Village [W8.2] Mega Ice! [W8.3] Fire Sanctuary [W8.4] Force Gem Galore [W8.5] Enter The Fire Temple [W8.6] Fire Temple =================================== Chapter 9 - Tower of Spirits 5 \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-09.php [W9] =============================================================================== [W9.1] Tons of Goodies [W9.2] Tower of Spirits, Part 5 ============================ Chapter 10 - Sand Realm \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-10.php [W10] =============================================================================== [W10.1] Sand Sanctuary [W10.2] Reaching the Sand Temple [W10.3] Sand Temple ==================================== Chapter 11 - Tower of Spirits 6 \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-11.php [W11] =============================================================================== [W11.1] The Final Collection [W11.2] Tower of Spirits, Part 6 ============================ Chapter 12 - Dark Realm \\ ------------------------------------------------------------------------------- http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-12.php [W12] =============================================================================== [W12.1] The Dark Realm [W12.2] The Demon Train [W12.3] Cole and Possessed Zelda [W12.4] Malladus, Demon King /\ ¯¯¯¯¯¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ /__\ Chapter 1 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯ /__\ /\ /\ The Beginning ____________________/ [W1] /\ /\ /__\/__\ _________________________/ \____________________ /__\/__\ | | \___________________________________________________________________________/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 1.1 Aboda Village [W1.1] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-01.php#c1 /__\/__\ ---------------------------------------------------------------------- As soon as you enter your character name on the select screen and begin the game, a series of slides will be shown giving some back story about the game. The tale that is told discusses the first settlers of the land and a great battle between demons and the spirits of good that resulted in the Demon King being sealed underground. Shackles were built to imprison the Demon King and a tower acted as a lock. +---------------------------------+ | | | This is a tale from long ago. | | Its the tale of the first | | settlers of this land. | | | | In the beginning, the people | | followed the spirits of good | | and all was peaceful. | | | | But that era of peace soon | | came to an end. | | | | The evil Demon King rose the | | power, destroying everything | | in his path. | | | | The spirits of good has no | | choice but to face him in | | battle. | | | | The war that ensued seemed | | to last an eternity, and | | much blood was shed. | | | | Finally the spirits subdued | | the Demon King, though they | | could not destroy him. | | | | Their powers were greatly | | depleted. | | | | With their remaining power, | | they buried the Demon Kings | | spirit in the ground. | | | | They built shackles to | | imprison him, and a tower | | that acted as a lock. | | | | These shackles cover the | | land to this day. | | | | With their power drained, | | the spirits of good | | returned to the heavens. | | | | Suddenly bereft of both | | demons and spirits, this | | land was entrusted to us. | | | +---------------------------------+ After the slideshow is complete, an elderly man is shown as the person who is telling the back story. This elderly man is actually a familiar face to the Zelda series. It is Niko, who was in the Wind Waker and also was responsible for a slide show back story in Phantom Hourglass. The story was so interesting... that it put our hero Link to sleep. Link will eventually awaken and Niko rants out toward Link for falling asleep during his lovely story. Niko mentions how, because Link is his roommate, he is so lucky to be hearing Niko's great stories. o--------o .--------------| Niko |-------------. | o--------o | o-----------o | The first person that you meet in | .------------| Alfonzo |------------. | the game, Niko is actually from two | | o-----------o | | previous zelda games, Wind Waker | | The first in commmand in the train | | and Phantom Hourglass. He is the | | world, Alfonzo is Link's mentor. He | | same old storyteller he was back | | trained Link to be a conductor | | then, and gives you the basic plot | | before the game's events, and has | | for the game. He is also Link's | | great pride in him. | | roommate in this game. | '-------------------------------------' '-------------------------------------' Link and Niko will eventually be joined by Links mentor, Alfonzo, who picks up and shakes Link to awaken him, and then reminds him that today is an important day as Link is going to meet the princess to get his engineer certificate! Yes thats right, our hero Link is graduating today and will now be able to be the conductor of his own locomotive! Alfonzo will then head off and tells Link to meet him at the station. Niko will give you some instructions on how to use the Nintendo DS to control Links movement. If youve played Phantom Hourglass, you should already be familiar with these basic controls. If not, it doesnt take much time to get use to it. Exit the house at the bottom of the screen. You will then get a quick cinema of Aboda Village, which is a small town along the coast that has just three small houses and a train station. This village acts as an introductory area, much like many of the first villages in all the Zelda games. The girl near the house on the right will teach Link how to pick up rocks and asks you to clear the rocks in front of the house. Clear the four rocks by picking them up and tossing them aside. Speak with the girl and she will reward you with a red rupee! You can enter the house to meet an older woman, but there isnt much to learn here. __ /__\====================== -|_o| | | .---' .-----' '----. .----'__/ .------. | / o-------------/ Bees \--------------o .-' Boy | | '--------' | / _| | Attacks: Threat: | | _ / | (1/2) Stings 1/10 | | /_\ | | | \ _ |O| | | The bees found in this game act | |/_\ Girl:.: / | just like they do in real life, and | / |O| | | attack you in the exact same way. | | | | They swarm around you and make | .-' / | contact with you by stinging you. | | | | This is their only real move, and | |_.-. .' | the only way to defeat them is to | \ .' | run far away. | \__ _--_ _-' o-------------------------------------o '--' '--' Near the center of the village, youll see a young boy who is standing near a tree with a beehive. The boy will teach Link how to do a somersault and will tell you to somersault into the tree with a beehive. Do just that and the beehive will fall to the ground and the bees will start flying everywhere. After the boy calls you a klutz, the bees will start chasing you. Just run around the village doing somersaults to get away faster and eventually the bees will stop following you. They arent too damaging but can be quite annoying if you dont move quickly enough. There isnt much else of use in this village. There is a man near the top-left portion of town who someday wants to raise cuccos... interesting. There is also a stamp station, but we have no use for it at this point in time. Walk over to the station entrance and youll see the young boy we just spoke with. Talk to him and hell say that he was just kidding, and he will give you a wood heart! Wood hearts are one of the many Treasures that link will obtain in the game and well have a use for them later on. Now head onto the station and a short cinema will pop up showing a door open and Alfonzo riding out on his train. Speak with Alfonzo and he repeats that you need to meet Princess Zelda in order to be able to operate a train yourself. Hop on board and Alfonzo will allow Link to operate the train as he calls it Links Final Exam. He says that he needs to reach Hyrule Castle in 300 seconds. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 1.2 Train Tutorial [W1.2] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-01.php#c2 /__\/__\ ---------------------------------------------------------------------- Once Link is on board the train, Alfonzo will teach Link how to use some of the features. Right off the bat youll see a gearbox along the right side of the screen and it has a lever with four speeds. Moving the lever to the very top will allow the train to go at top speed. Just below it is the standard, slower speed. Below that is the slow down button that will bring the train to a halt. At the very bottom is the emergency brake, and it will also allow Link to travel in reverse on the train. At the top-right of the screen is the whistle. Link can pull on it and it will blow the trains whistle, which can be used to scare animals of the tracks. Lastly, if you tap any part of the screen, it will .-------. change the camera angle so you can see o-------------/ Moink \-------------o your surroundings. | '---------' | | Attacks: Threat: | You can see the first portion of the | (1/4) Ram 3/10 | path outlined on the top screen and | | it's pretty straight forward. Given | Moinks are found all over this | this portion of the game is very | game, but they only become a | introductory, there is very little to | problem when they walk over your | do. Just let the train ride around the | tracks. Give them a honk with your | corner and you'll eventually see some | whistle to get them off the tracks | cow-like Moinks in the path of the | and make them no danger to your | train, so you will have to blow the | train. | whistle to get them to scram. o-------------------------------------o You can see the first portion of the path outlined on the top screen and its pretty straight forward. Given this portion of the game is very introductory, there is very little to do. Just let the train ride around the corner and youll eventually see some cow-like Moinks in the path of the train, so you will have to blow the whistle to get them to scram. You will eventually come to the first fork in the road. Alfonzo will explain that the rail switch will appear at the bottom of the screen and this controls the actual tracks. Looking at the map above, you have the option of heading straight or turning to the right. We cannot go straight ahead since another train is in our path. Adjust the handle so that you are heading to the right. The tracks will highlight in red in the direction that you are going to be going. Continue along until you get to the next fork in the road. At this point, you want to take the path to the right, so make sure the handle is facing the right. Take the next right at another fork in the road and while it appears that you are almost going to hit another train, you should be in the clear. There really is no set path that you must take here, as long as you dont bump into other trains and you make it to the castle in 300 seconds. When you ride on the tracks near the northeast corner of the map, Alfonzo will point out the Tower of Spirits. Hell also mention that you are almost at the castle and that you need to use the lever on the gearbox to stop at the station. As you draw near, slow down a bit by adjusting the gear box and come to a complete stop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 1.3 Hyrule Castle [W1.3] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-01.php#c3 /__\/__\ ---------------------------------------------------------------------- _______________ ~ / Castle Town \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A short cinema will play as you are .--.___________.--.___.--.___________.--. introduced to Castle Town. After | ___________ ___ ___________ | some kind words from Alfonzo, you \ / _____ '--' '--' ___ \ / will be able to run around town. | | | | ___ * ___ | | | | You can run around and enter the | | | | | | | | | | __| | various builders found within | | |_____| |_O_| |_O_| |_O_| --. | Castle Town and talk to some of the | | .-o o-. | | residents. There arent too many | | ____ '-' '-' __ __ | | things of interest, just some back / \ | | _ _ | | | |/ \ story about the history of the | | |__O_| // _ \\ | | |__|| | kingdom and some characters that \ / ¯ /_\ ¯ |__| \ / well speak with much later in the | | _____ _ _ __ | | game. | | | | \\ // .-' '-. | | | | | _.-' ¯ ¯ | | | | You can enter the Castle Town Shop | | |_| '-._O.-' | | which is just to the right of the | | | | entrance to Hyrule Castle. It / \________.--. --..--.________/ \ currently had five items for sale, | ________ |-_.---. || ________ | two of which are pieces of '--' '--'| |'--' '--' treasure. Also for sale are some =========================================== prize postcards, which Link can put them in the mail them and might get a large return if hes lucky. Red Potion is also for sale for 100 rupees. The most notable item is the shield, selling for a more reasonable 80 rupees. Everything is a bit pricey for Links wallet at \ this point in time, so well likely retain later on. Just to the left of the entrance to Hyrule Castle, you will see a mailbox bouncing, similar to the mailboxes from Phantom Hourglass. Walk towards it and Link will meet up with the new Postman. Unlike the postman from Phantom Hourglass who had wings, this particular postman runs around, similar to the Postman from Twilight Princess or Majoras Mask. More notable however, is the humorous way he imitates a train as he walks, ha! The postman already has a o-----------o letter to you, but their new policy is .------------| Postman |------------. that they do not read the letters out | o-----------o | loud. After giving you your first | The Postman reappears in Spirit | letter, he'll then run off, | Tracks from a previous game, | presumably delivering more mail. You | Phantom Hourglass. Things are | can tap the menu at the bottom right of | different for him this time though, | the screen and then tap collection. | as he can no longer read people's | Next go to the letters to see that the | letter's out loud, and he takes a | first letter is actually from the | train from place to place instead | postmaster, who tells you of the new | of flying. | postal system. '-------------------------------------' Now that all this is out of the way, lets head north to Hyrule Castle. Upon entering just walk straight ahead and youll see two guards doing that "guarding thing" the entrance. They're both wearing the green tunic that is usually the garment worn by Link in previous Zelda titles. Speak to the chubby guard and theyll move out of the way for you. Enter the Castle. ________________ ~ / Hyrule Casle \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk straight ahead and speak with o-------------------o another guard who tells Link to get .--------| Chancellor Cole |--------. lost. However, the two are interrupted | o-------------------o | by a man who goes by the name | Chancellor Cole is on of the | Chancellor Cole. Hes an odd looking | highest ranking people in this | fellow who had two hats on his head. | land, and has quite an attitude | After giving Link a bit of a hard time, | problem. He thinks the Award | hell allow you to pass the guard and | Cermonies are pointless, and | head to your "ridiculous ceremony. | they're just a waste of time. He is | This Cole dude really has quite an | very short and wears two hats on | attitude towards Link and the Castle | his head to hide what he really is. | Guards. Walk up the stairs to the '-------------------------------------' north. o------------------o Next we see, Link is kneeling down on .---------| Princess Zelda |--------. the red carpet and... Princess Zelda | o------------------o | appears! After the two make eye | Princess Zelda is the highest known | contact, Chancellor Cole jumps in and | power in this land, and is the one | calls Link an ill-mannered urchin for | in charge of the Award Ceremony. | looking up at Princess Zelda without | She is quite suspicious and sick of | permission. This continues on and on, | the way that Chancellor Cole is, | with Princess Zelda and Link talking | and asks Link for help with her | and Cole constantly interrupting in a | problem. | very rude fashion. Eventually Teacher '-------------------------------------' will appear and Zelda will grab the certificate and give it to Link, o-----------o officially promoting him to a royal .------------| Teacher |------------. engineer! | o-----------o | | Teacher is the teacher, doctor, and | Princess Zelda also moves in closer to | presenter of things in Hyrule | Link and slips him a note. She tells | Castle. He gives Zelda Link's | Link to read this later and to beware | Graduation Certificate, and also | of the chancellor. Princess Zelda will | helps him recover later on from | then leave for her chamber. Chancellor | various injuries. | Cole gives off some more words for '-------------------------------------' Link, followed by a very cynical statement filled with an awkward .----------------------. looking smile and evil sounding music. +------´ Engineer Certificate `-----+ | `------------------------´ | Once weve gained control of Link, open | The Engineer Certificate is the | up Princess Zeldas letter and youll | piece of paper received from | read that she wants you to meet up with | Princess Zelda, allowing Link to | her and she includes a map with her | conduct the trains by himself. | letter. Click the map icon and jot down +-------------------------------------+ the directions that she gave you your map the bottom screen. Leave the Castle Break Training Chamber and at this point, Link can Room Room wander around the Castle. On the left _| |_ _ _ _| |_ side there is a room where the guards |. .| | | Throne| | |. .| rest up. On the right side there is a | | | | Room | | | | room where the guards practice their |. .| | | |2| | | |. .| swordsmanship. Well get to these a bit | | | |__|*|__| | | | later, but for now, lets head up the |. .| |__ * __| |. .| stairs found at the bottom-right of the | |____| * |____| | screen. \ _______ ********* / _ | | \ /¯¯¯¯¯¯¯|*| _ _|2|| | | | |*||2|_ ____ ____ |______| Out | *** | ___| |2|| To Zelda's Chambers --> ||2| |___ ¯¯¯¯¯¯ | |____| |_*__| | | || |* | | .-. _|| |*_ .-. | | | | | | _ |* | | | | ...And follow the skinny path | '-' | _| |2| |_*| '-' | along the side of the castle. | || .--------' '--------. *| | | .'|___/ \___*'. | ^ | .. | _ * | .. | | | '' | _ _______|1|_______ _ * | '' | | .. | |1| | | |1|* | .. | <--- Come up these stairs here... | '' | | .--. .--. | * | '' | | |_______| '--' '--' |_______| | | | | .-----. .--. .--. .-----. | | '-----' |__| |__| '-----' | \______________/ \ / \______________/ \__/ \__/ If you jotted down the route Princess Zelda showed you in the letter, than youll see that our destination is that door near the top-right of map. Just follow the path, jump down, and enter the door. Make your way to the staircase near the north end of the map and head upstairs to enter Princess Zeldas chamber. Upon entering, Link will see Princess playing the Spirit Flute, an item that will be of importance in just a bit. Princess Zelda talks to Link about the Tower of Spirits and how it crisscrosses the land with the Spirit Tracks. However, the Spirit Tracks have been vanishing and she thinks something is wrong at the tower. Princess Zelda wants to go to the tower to meat a special Sage, but needs Links help to sneak outside. Chancellor Cole forbids Zelda .-----------------. from leaving the Castle, but Zelda +--------´ Recruit Uniform `--------+ suspects that Cole is really hiding | `-------------------´ | something and thinks something terrible | These clothes are the clothes given | is about to happen. After agreeing to | to every guard at Hyrule Castle. | help, Princess Zelda gives Link his | Link receives them from Princess | recruit uniform, which is his classic | Zelda to blend in with and sneak | tunic. After Link changes his clothes, | past the patrolling guards. | Princess Zelda and Link are off on +-------------------------------------+ their journey. Exit the chamber. _____________________ | +-----------------+ | | | The Escape! | | | +-----------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The guards are now doing their rounds and their locations will appear on the map. Princess Zelda will explain to Link that since Link now has the green tunic, the guards will think he is one of them. Princess Zelda explains how you can make her move along her own path, rather than following Link. You can press the switch icon to change control between Princess Zelda and Link. Also, by the press of a button, Link can whistle over and Princess Zelda will follow behind. We want to enter from the same path that we came in from, the passage on the far right side of the map. Just wait until one of the guards is at the very top of this area, and the other is near the bottom. At this point you can move along with Princess Zelda at the same time through the middle passage. Maneuver around the guards and exit through the path at the right. Alternatively, you can have Link stand in front of a guard so his view is away while Zelda sneaks past. The guards will not move or turn away while Link is in their line of sight! .------------. / An Example \ +-------------------------+-------------------------+-------------------------+ | | | | | Zelda's | Zelda's | Zelda's | | Room _________ --> Room _________ --> Room _________ | | | | | L | | | | | G | | | | | | | | | |_| G.---. | | | |_| .---. | | | |_| .---. G| | | | Z***| | | | | | | | | | | | | | | | _ *|___| | --> | _ |___| | --> | _ |___| | | | |~| | **** | | |~| | Z*** | | |~| | | | | | .---. | | | .---.* | | | .---. | | | | '---' | | | '---'* | | |G '---' | | | |_ _ G _| --> |_L G_ **_| --> |_ _ L _| | | | | | | | | | |*| | | | |Z| | | GOAL | GOAL | GOAL | | | | | +-------------------------+-------------------------+-------------------------+ Now that we are outside, there are even more guards, but luckily, these ones are quite easy to get by. First things first, jump down to the area below. The first two guards are stationary and do not patrol the area at all, so Link just needs to distract them by talking to them, while Zelda sneaks by. Separate from Zelda and walk around the push on the right. Talk to the first guard here so that he is facing the top-right. Now switch to Zelda by tapping the button at the bottom-left of the screen and trace her path to walk right past the guard and settle between the two bushes. Switch back to Link and catch up with Zelda. Now send Link alone and talk to the next guard, this time forcing the guard to the face the top-left. Sneak by with Princess Zelda and wait at the very bottom of the map. ____ ____ ___| |2|| ||2| |___ | |____| |____| | | || ||Z** | | .-. _|| ||_ *.-. | | | | | | _ | |*| | | | '-' | _| |2| |_ |*'-' | | || .--------' '--------. ||** G | <-- Have Link stand on the right | .'|___/ \___|'.* L| side of this guard here. This | .. | _ |*.. | will keep his sights away | '' | _ _______|1|_______ _ |*'' | from the left side. | .. | |1| | G | |1| |*.. | | '' | | .--. .--. | |*'' | Next, have Zelda sneak down | G |_______| '--' '--' G|_______| | to the little topiaries | G | below. | .-----. .--. .--. .-----. | | '-----' |__| |__| '-----' | \______________/ \ / \______________/ \__/ GOAL\__/ .... .... | .. | _ | .. | | '' | _ _______|1|_______ _ | '' | | .. | |1| | G | |1| | .. | For this next one, have Link | '' | | .--. .--. | |Z'' | stand on the left side of the | G |_______| '--' '--' G|_______| * | guard, drawing his sights away | LG * | from the east and south. Have | .-----. .--. .--. .-----. * | Zelda go to the bottom of the | '-----' |__| |__| '-----' * | large hedge. \______________/ \ / \ * * * * / \__/ GOAL\__/¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This last guard is a bit trickier. He wont be distracted by just being talked to, instead he will get go off to investigate any noise. As Link, pick up one of the rocks that are above him and toss them in that area. The guard will go to investigate, at which you can then control Zelda and have her move all the way to the entrance to the Castle Courtyard. Follow Princess Zelda and leave the courtyard. .... .... | .. | _ | .. | First, use Link to toss a rock | '' | _ _______|1|_______ _ | '' | near the "serious" guard, then | .. | |1| | * * * *G * * *L | |1| | .. | run away to the far left side | '' | | .--. .--. | | '' | so the guard doesn't get you. | G |_______| '--' '--' G|_______| | | ** G | Quickly switch to Zelda and have | .-----. .--. .--.* .-----. | her go to the bottom of the | '-----' |__| |__| *'-----' | hedge. \______________/ \ / \ **Z / \__/ GOAL\__/¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .... .... | .. | _ | .. | | '' | _ _______|1|_______ _ | '' | | .. | |1| | L G G**** | |1| | .. | As the guard starts going back | '' | | .--. .--.* | | '' | to his post, have Zelda make a | G |_______| '--' '--' *|_______| | run for the exit. Have Link | **Z G | meet up with her to complete | .-----. .--. *.--. .-----. | the area. Yay! | '-----' |__| * |__| '-----' | \______________/ \ * / \______________/ \__/ GOAL\__/ After talking with Zelda, youll next appear back by the train with Alfonzo. Alfonzo notices Links clothes and then notices Princess Zelda. After some small talk, Princess Zelda tells Alfonzo that she wants him to come along with them on their trip to the Tower of Spirits. We learn that Alfonzo was once one of the greatest swordsman of the land, but is now just a train engineer living in the countryside. All aboard and off to the Tower of Spirits! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 1.4 Sneaking Out [W1.4] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-01.php#c4 /__\/__\ ---------------------------------------------------------------------- Link begins driving the train towards the Tower of Spirits when all of a sudden the Spirit Tracks disappear and it almost sends the train tumbling on its side. Link falls to the ground and Princess Zelda and Alfonzo soon step outside to see whats going on and they notice that the Spirit Tracks have gone missing. Alfonzo then notices something fishy happening at the Tower of Spirits and then a cloud covers the sky, making things darker. The scene then shifts to the actual Tower of Spirits and the dark purple clouds surrounds the tower and after some zaps, the tower is broken into several pieces that hover above where the tower stood with zaps of lightening filling the air. Out of the clouds in the sky comes a o--------------o fearsome looking train and some very .----------| Demon King |-----------. dark music plays. This train is in fact | o--------------o | the Demon King that was mentioned in | The Demon King is the evil force | the back story. After we hear a | from the beginning story that was | sinister laugh, Chancellor Cole appears | held back by the Tower and Spirits | and after fog moves over his body, | and it's tracks. Once they starting | Chancellor Coles real appearance is | disappearing, he was let loose, and | revealed. His two hats are gone, | now appears in train form for a few | revealing two massive horns on his head | seconds for unknown reasons. | and his insane looking eyes and mouth '-------------------------------------' glaring ahead. Chancellor Cole reveals that he is not human at all, as he is o---------o joined by his partner in crime, Byrne, .-------------| Bryne |-------------. a human looking man with a massive | o---------o | steel arm. Cole reveals that the only | Bryne is Chancellor Cole's | thing he now needs is... Princess | henchmen, and does most of his | Zelda. Alfonzo steps in the way in an | dirty work. He has a short | attempt to protect the princess with | mechanical arm, and like Cole, is | his sword in hand. However, Alfonzo is | also not human. | soon confronted and greatly over '-------------------------------------' powered by Byrne, as he is tossed away and lands on top of the train. The impersonal Byrne then walks towards Princess Zelda, but Link stands in his way only to be slapped away. Chancellor Cole will then float into the air and zap the Princess with a purple and black cloud that separates the spirit and body of Zelda. The spirit is seen exiting the body and flies back towards Hyrule Castle while her lifeless body remains on the ground. Byrne will pick up the body of Zelda and will walk away with Cole. ________________ ~ / Hyrule Casle \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The next scene shows Link and Alfonzo back at Hyrule Castle, lying in beds and Teacher will walk back up to Link once he awakes. Talk to Teacher and youll find out how it is that you are back in Hyrule Castle. However, Teacher does not know the whereabouts of Princess Zelda until you tell him. You can talk to the castle guard if youd like, but afterwards, leave the room. Back at floor 1 of Hyrule Castle, make your way to the center of the floor and a short scene will take place showing the spirit of Princess Zelda appearing in the Castle trying to talk to the Castle Guards, but she is not getting any sort of response. She will then float up the stairs. Follow her spirit up to the 2nd floor and youll see Princess Zelda trying to talk to another guard to no avail. Follow the spirit into her chambers. Once you enter her chambers, she will turn around and talk to you and she finds out that unlike the Castle Guards, Link can still see the princess. She gives a speech summarizing everything that just happened with Chancellor Cole, the Tower of Spirits, and the Spirit Tracks. Princess Zelda, starts floating .--------------. into the air as she is thinking, +---------´ Spirit Flute `----------+ completely unaware that she is much | `----------------´ | lighter without her body. She wants to | The Spirit Flute is a musical | head to the tower once again since she | istrument that comes from Zelda's | must speak with the sage. However, | for 6 different notes, and is used | before she goes, she briefly talks | to play various songs throughout | about the Spirit Flute and asks Link to | the game. | bring it with him. +-------------------------------------+ Try to leave the chamber and Princess Zelda reminds you that the Spirit Tracks are gone and you dont even have a train, so youll have to find a new way to the Tower of Spirits. She mentions a secret path by the back entrance of the Castle and that Link should try that out. Exit the chamber and go through the red door to get back to the ceremony room. The route to the back door is through the door on the left, so head through it. Head down the steps directly in front of you. Speak with the guard by the exit, but he will not let Link pass unless he has a sword, since there are strange beasts on the other side of the door. Princess Zeldas spirit will appear and tells you to find the guard captain and ask him to loan you a sword. There is a treasure chest to the right of the guard, so open it up to get 20 rupees! .----------. .----------. .-----------' 1st Floor '-------------------------' 2nd Floor '-------------. | '------------' | '------------' | | | Zelda's | | Behind The Castle | _________ _ Room _________ | | ______| |______ | | | |1| | | | | | | |2|| * $ | | | .---. |_|*| | |_| .---. | | | |* * * * | | | | | *| | | | | | | Break |_______________| Training | | | | _ *| | _ |___| | | | Room Room | | | | | |~|___|~| | | | | _| |_ _ _ _|*|_ | | '---' | | * | | .---. | | | |. .| | | Throne| | |. * .| | | | | * | | '---' | | | | | | | Room | | | * | | |_ _ _| |__ * __| |_ _ _| | | |. .| | | |2| | | |. * .| | |$| | | | | |*| | | | | | | | | | | |__|*|__| | | * | | |_____| | | * | | | Out | | |. .| |__ * __| |. * .| | | |_ | * | _| | | | | |____| * |____| * | | |_ | |__ * __| | _| | | \ _______ * * * * * / | | | |1| | | | | Out| | \ /¯¯¯¯¯¯¯| |Out | ____| |___________| |____ | | _|2|| | | | | ||2|_ | | $ | | | |______| Out |______| | | _____ _____ | | | | |_.---' | | '---._| | | | Out | '-----------------------------------------------------------------------------' Go back up the stairs. Before heading to the guard captain, theres two quick treasure chest we can get to. One of them is at the bottom-left of this room and it holds a red rupee. Also, at the far left of this room there is an exit to the castle, which is symmetric to an exit we used on the other side of the castle. Go outside and open the treasure chest there to find another piece of treasure! This will come until use later on. Now backtrack to the ceremony room with the red carpet. From here exit to the south to get back to the first floor. Our next destination is the room on the right side of the map, as that is where o-----------o the Castle Guards practice their .------------| Russell |------------. swordsmanship. Enter the room and speak | o-----------o | with the husky man and he will give | The Guard Captain is the Captain of | Link the Recruits Sword! Before you | every single Guard and solider | can leave the room, you must master the | located in this land. He gives Link | art of swordsmanship. This tutorial | his first sword, and also teaches | here will give you the basics as to how | him how to use it. | to use the sword. There are three '-------------------------------------' attacks that you will learn and they are quite easy to perform. Perform each .-----------------. attack on the three castle guards to +--------´ Recruit's Sword `--------+ move on. | `-------------------´ | | This is sword is given to every new | After learning all three attacks, Link | Recruit upon becoming one, and is | can now keep the sword and leave the | given to Link by the Guard Captain. | room. Make your way all the way back to | It is a very basic sword, and does | the guard at the back entrance of the | little damage. | Castle. Now that you have a sword in +-------------------------------------+ hand, he will allow Link to exit. ___________________ ~ / Buying A Shield \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you've been gathering the treasure chests along the way and smashing pots, you should have at least 60 Rupees at this point. Now that we have the sword, you can run around slashing bushes to .--------. get even more "moolah." There isn't +------------´ Shield `-------------+ much we can realistically purchase yet, | `----------´ | but there is a shield for sale in | This shield is bought from Castle | Castle Town at a nice price of 80 | Town's market, and costs 80 rupees. | Rupees. It's a good time to grab it if | It is the most basic shield in the | you're up for it, or you can skip it | game. | for now and pick it up at a later time. +-------------------------------------+ _____________________ ~ / Behind The Castle \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Link will encounter his first true enemies here and they are these pesky yellow spinuts that hobble around. There are a bunch of them in this area but they are quite easy to defeat. Just two sword slashes, or one jump attack will finish them off. There is a castle guard here and he mentions that there use to be a path but it has been closed off because of rocks. He doesnt remember exactly where it was, but suggests that you investigate the wall. Climb up the two sets of small stairs and defeat all the spinuts in your way. There are two bombs flowers in the area here. The area of the wall that can be blown up is the large wall near the top-center of this portion of the map. Just pick up the bomb flower and toss it near the wall above and this will cause Tunnel to an explosion revealing a hidden cave, __.---._ The Tower enter it. / B '-X-._ |_ '---. .---------------. / | |'-._ __ B \ o---------/ Yellow Spinut \---------o | '---' '-._| | '-----------------' | | | | Attacks: Threat: | '-._ | | (1/2) Ram 1/10 | ''---.___ .-' | | / | | \ | A Yellow Spinut is just about the | | | | most basic enemy in the game. His | B = Bomb '-. \ | only attack is to ram you, so | Flower .' .-' | counter-attack with two slashes of | |______ __\ | your sword to take him out. | | | o-------------------------------------o Hyrule Castle _____________________________ | +-------------------------+ | | | Tunnel To The Tower | | | +-------------------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________ 2nd _ ~ / 1st Floor \ ~ Floor _| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___|~|___| |~| This cave has a couple of enemies, many of which are / \ familiar from previous Zelda titles. Walk straight | / ahead and defeat a bat like enemy known as a Keese. ____.' .--' Turn the corner and defeat four Red ChuChu by using / |_ simple sword slashes. After all the enemies in this | ____ | area of the cave have been defeated, take a look at | | '---.___.--' the right side of the cave. There is a block at the | | bottom-right corner and a switch at the top-right. \ / Click on the block and push and pull it across the | | cave so that it is on top of the switch. The nearby Hyrule door will open up revealing a treasure chest. Open Castle it up to get a small key! Use the small key on the locked door and head up the stairs. .------------. o----------/ Red ChuChu \-----------o .-------. | '--------------' | o-------------/ Keese \-------------o | Attacks: Threat: | | '---------' | | (1/2) Contact 1/10 | | Attacks: Threat: | | | | (1/4) Contact 1/10 | | Red ChuChus are the most basic | | | | enemy you will face, and act like | | Keese are flying enemies that are | | it just as much. Their only attack | | quite easy to defeat. They don't | | is to throw their body at you, | | attack very often, and only take | | which does half a heart of damage. | | one hit from the sword to be | | A simple sword slash will defeat | | defeated. | | them. | o-------------------------------------o o-------------------------------------o _____________ ~ / 2nd Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are a series of stone tables that will give an answer to an upcoming puzzle in this room and the initial stone tablet hints that there is a pattern. Defeat the red chuchus and head around the corner and youll find three stone tablets. ______________________________________________________________________________ \ | | / | The Switch after the | Before you hit the | Hit the right switch | | bottom switch is the | bottom switch, hit | before the top switch. | / | | \ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3rd Based on this information, we can see that the Floor correct order is, Right, Top, Bottom, and Left. _______| | Well use this shortly. Defeat the red chuchus that / 2 | are to the right of the tablets. Youll notice there | | are two bomb flowers as well as a treasure chest. | 4 + 1 | Open the treasure chest to get another red rupee. | | Now use the bomb flowers to blow up the blocks that \__ 3 __/ are blocking the path to the north. | | | | Defeat the four yellow spinuts in this area and then .------------' '---. hit the switches in the order that the tablets told / || || || || $ | you: | .------------------' | | Right, Top, Bottom, Left. | | / \ | | The door in the corner of the room will open up. Go \ / through it and head up the stairs. | | 1st _____________ Floor ~ / 3rd Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Defeat the two keese and head up north. The Spirit of Princess Tower of Zelda will appear and she notices a squeaking sound. Apparently, Spirits Princess Zelda is incredibly frightened of... little, harmless, _| |_ rats. Just slash away with your sword to defeat the two rats and | '. Princess Zelda will thank you for defeating those beasts. She | .' even says that the rats were terrifying. (If she is scared of | | these enemies, imagine what will happen when we actually face \ | tough enemies?) Anyway, continue northward and exit the cave | | through the stairs above. \__ | | '--. Link will appear back .-----. | \ outside and is just outside o--------------/ Rat \--------------o | | of the Tower of Spirits. | '-------' | | | After glancing at the | Attacks: Threat: | | _/ floating pieces of the Tower | (1/4) Contact 1/10 | | | of Spirits hovering above, | | | | Link and the spirit of | Rats are a pretty easy enemy, but | .' '. Princess Zelda will make | also tricky. They run around in | / \ their way into the entrance | random patterns, and can be tricky | '._ _.' of the Tower of Spirits. | to hit. One hit from the sword will | | | | kill them. | 2nd o-------------------------------------o Floor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 1.5 Tower of Spirits [W1.5] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-01.php#c5 /__\/__\ ---------------------------------------------------------------------- _________ ~ / Lobby \ ~ ¯¯¯¯¯¯¯¯¯¯¯ Upon entering the Tower, Link and Princess Zelda notice a giant train that appears almost like a statue. Then a voice appears and says that this item is the Spirits Train. This person talking is Anjean, the sage of the Tower of Spirits. Anjean watches over the Tower of Spirits and Princess Zelda is ecstatic about meeting Anjean and tells her everything that has happened so far. Anjean responds giving a funny, yet cruel response, talking about Princess Zeldas look as a spirit. It is also apparent that Anjean is quite old and knows the ancestors of Princess Zelda. o----------o (She is referring to our beloved Tetra .------------| Anjean |-------------. from Wind Waker and Phantom Hourglass). | o----------o | Anjean then once again discusses the | Anjean is the person that watches | story of the Tower of Spirits and the | over the Tower of Spirits. She knew | Demon King, who is now named as | Zelda's ancestors, and helps Zelda | Malladus. Malladus needs Zeldas body | and Link throughout their adventure.| in order to return. '-------------------------------------' Princess Zelda gets right up in Anjeans face as she is really quite angry by the news of her body possibly being used by Malladus. It is learned that in order to stop this, Link and Zelda are going to need to rebuild the Spirit Tracks that lead to the four temples across the land. Four stone rail maps are enshrined in the Tower of Spirits and Link must retrieve them in order to restore the Spirit Tracks and gain access to the various temples. Princess Zelda, still in her angry mood, begins to aggressively yell at Link. Anjean interrupts saying that ascending the tower alone is impossible and Link will need help. After Princess Zelda names off all sorts of potential helpers, Anjean suggest that Princess Zelda herself go with Link. _______________________ ~ / 1st Floor (attempt) \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After finally regaining control of Link, walk up the stairs at the north. After a short talk with Zelda, walk up the rounded staircase and go through the door. Walk straight ahead and Zelda comments about the giant doors... and then a massive phantom appears! Princess Zelda then suggest that the two get out of there. Do just that... run back out of this room and youll appear back by Anjean. Anjean senses that Link looks a bit scared and once again takes a stab at Princess Zeldas ghostly pale look. Anjean mentions that Phantoms once protected the Tower of Spirits but seem to be turned to the evil spirit. Anjean suggests an idea to Link. Link must first acquire three Tears of Light, at which he can then strike the phantoms in the back, which will cause them to freeze. Afterwards, youll regain control of Link. Walk up the stairs, then around the circular stairway, and back into the room where you faced the phantom. _____________ ~ / 1st Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Upon arriving, youll notice on the map that the phantom is now patrolling the inner portion of the room. The three Tears of Light are shown on your map. The first one to go after is the on the left. Just simply follow the path along the map and run towards it. On your way, Princess Zelda will tell you that those shiny purple areas are safe zones. Anjean telepathically talks to you and tells you these areas are protected by the spirits. As long as you are in them, you are hidden from enemy view and enemies cannot enter the safe zones. Run across to the left side of the map and grab the 1st tear of light! ____ .---------. |++++| o------------/ Phantom \------------o |+2++| | '-----------' | ___________|++++|___________ | Attacks: Threat: | | ####### | | Sword Slash (Automatic Death) 5/10 | | ####### o | | | |###|¯¯¯¯¯¯¯¯|++|¯¯¯¯¯¯¯¯| | | Phantoms are a very tough enemy, | |###| |¯¯¯¯¯¯ ¯¯¯¯¯¯| |:::| | and for a good reason. They guard | |###| | | | | | the levels of the Tower of Spirits, | ___| | | ______ | | |___ | and cannot be defeated by normal | |++++ |_| | | |_| ## | | means. They can be stunned by being | |+1++ +++ | ____ | +++ ## 3| | hit in the back, but only for a few | |++++ |¯| || || |¯| ## | | seconds, and one Sword Slash from | ¯¯¯| | | ||~~~~|| | | |¯¯¯ | them counts as instant death. Once | |:::| | | | | | you have all the tears of light, | | | |______ ______| | | | you can use them to your advantage | | |____ _| |_ ____| | | by having Zelda take control of | | | | | | | | them. | |________| |_ _| |________| o-------------------------------------o | | + Safe Zone | | .----------------. : Spikes _| |_ +---------´ Tears of Light `--------+ # Abyss | | | `------------------´ | o Switch |_ _| | The Tears of Light are 3 tears that | 123 Tears of | | | allow Zelda as a ghost to take | Light | | | control of Phantoms and move around | ~ Door Back to Lobby | in them. They are found in the | | starting area of every new section | | in the Tower of Spirits. | +-------------------------------------+ The second tear of light that we want to get is at the top of the map. Its rather easy to get to and the Phantom should only be patrolling the right side of the screen at this point. Run towards it and grab the 2nd tear of light. The third tear is a bit more complicated. From where you collect the second tear, head straight to the right. There is a switch here that Link can strike with his sword. Doing so will create a small bridge that leads to the 3rd tier of light, but it is only up for a certain period of time. Link will have to quickly run around the room through the inner portion of the room and get to the 3rd tear of light. With all three Tears of Light, Links sword is now full of energy and hes ready to attack Phantoms in the back. Run over to the phantom, trailing it from the back and once you are close enough, give it a quick stab. After hitting the phantom, it will freeze momentarily, but then quickly turn around and go to strike Link with its massive sword. The spirit of Princess Zelda attempts to save Link and flies into the phantom. Princess Zelda actually takes control of the massive phantom! Link is still scared a bit, but Princess Zelda assures Link that it is her under that suit of armor. She mentions that perhaps she can be of use while in this massive armor. Now that Princess Zelda is controlling the phantom, the two of your together can push the massive door in the center of the room. Link can move the phantom just as he moved Princess Zelda when he was controlling her in the Hyrule Castle Courtyard. Just tap the phantom and move her towards one of the doors and then Link will push the second door. Open the door and head up the stairs. _____________ 3rd ~ / 2nd Floor \ ~ Floor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ _| |_ _____________________________ Walk to the right and you'll see | | |o++++| | | ### | that spikes are blocking the path | | |+++++| | __|___________###___ | so Link cannot walk through. | | | | | | _____ __ | | However, the Phantom can walk over | |_| |_| |__| | _____| o|| | spikes. Control the phantom and | | | | || | trace a path over the spikes and | __ __ __| | | | hit the switch that is around the | | | | | | |_____| | ||____ | corner. Once the phantom htis the | | | | | | 1st |:::| | | switch, the spikes will lower | |__| |__| | Floor |:::| ___| | allowing Link to cross. | | _| |____| | | ||o | |__________ __| | | | ~ | Run to the bottom-right corner of + Safe Zone|:::|__ |____________| | ~ | the map and defeat the two yellow : Spikes | | ______________| ||o | spinuts that can be seen here. # Abyss | |_| | | | You'll notice that there are two o Switch | _ | |___| switches near a locked door. Call ~ Door |______| |________________| over the phantom and have her stand on one of the switches while Link stands on the second switch. Doing so simultaneously will open the door and allow Link to progress in this room. Have the phantom trail you and youll find rats running around and theyll surround the phantom. Princess Zelda is too scared to move any further so be sure to defeat the rats before progressing. There are an endless amount of rats that will come out of the small rat hole. Push the small block so it blocks the rat hole, preventing any more of them from torturing the helpless Phantom Princess Zelda. There is a phantom standing guarding at the top-left area of this room. Send Princess Zelda over the spikes and have her hit the switch that is located just beyond the phantom. This will lower the spikes and allow Link to catch up. Now use Princess Zelda and talk to the phantom so it is facing northward. Run with Link and strike the phantom in its back to freeze the phantom, and you can actually have Princess Zelda switch phantoms here. Afterwards, walk northwards and head up the stairs. _____________ ~ / 3rd Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the 3rd floor, Princess Zelda will leave the phantoms body and the phantom will disappear. Link will also lose the ability in his sword. This signifies that this floor is safe from phantoms and is actually the last floor of the .-----------------. Tower of Spirits... for now. Walk up +--------´ Forest Rail Map `--------+ the stairs and collect the Forest rail | `-------------------´ | map! This will restore, at least some | The Forest Rail Map is a map that | of the Spirit Tracks located in this | shows previously unaccessible | area of the map! A small scene is shown | routes through the Forest. Once | just outside the Temple of Spirits and | found, it will allow Link and Zelda | the Spirit Tracks are reforming! A blue | to travel along these routes. There | portal appears nearby. Walk into the | are other maps like this throughout | portal and Link will be sent back to | the game. | the tower lobby where Anjean is +-------------------------------------+ located. _________ ~ / Lobby \ ~ ¯¯¯¯¯¯¯¯¯¯¯ Talk to Anjean and it will trigger another scene. Anjean seems to have quite the confidence in Link and Princess Zelda! Anjean will point where the nearest temple is, but unfortunately we cant quite make it to this area yet and still have a ways to go. Anjean mentions that she is a member of the Locomos tribe, and that there are others who can be used to help restore the rail maps and in turn, more of the Spirit Tracks in the regions. The Locomos have special instruments and by playing them, they can generate energy that powers the Spirit Tracks. Anjean also mentions that the Spirit Flute that Link holds is one of those sacred instruments. It turns out it was Anjean that originally gave the Spirit Flute to Zeldas ancestors. Anjean instructs Link and Zelda to go the Forest and speak with Lokomo Gage. After realizing that they do not have a train, Anjean grants them access to the Spirits Train. She performs some magic to turn this apparent statue into an actual train that is lowered onto rails and ready to be used. Link and Zelda jump on board, the ground rotates, and off they go! That concludes chapter 1 of the Spirit Tracks Walkthrough! /\ ¯¯¯¯¯¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ /__\ Chapter 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯ /__\ /\ /\ The Forest Realm ____________________/ [W2] /\ /\ /__\/__\ _________________________/ \____________________ /__\/__\ | | \___________________________________________________________________________/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 2.1 Whittleton Village [W2.1] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-02.php#c1 /__\/__\ ---------------------------------------------------------------------- Now that we are back on the train, there is a new way that we can travel that is a bit simpler for long range travel. You now use the stylus to trace your entire path that youd like to go along rather than having to make the decisions as you go along. You can change your route at any time by clicking the route button or by just changing the rail switch at the bottom of the screen. Now that we are in full control of the train, you can travel to any destination youd like. Our next destination will be the small village in the center of the map. Just trace your route to the town whose name is just ??? at the moment. In your route towards this village youll encounter some Moinks that are roaming across the train tracks. Just pull your whistle to scare them off. Additionally, youll find a few new bird like enemies flying around and they will attack your train if you dont do anything to stop them. Just pull the trains whistle and it will scare of the birds temporarily. Just do that repeatedly and the birds will stop bugging you. Finally arrive at the village, which is named, Whittleton. ____________________ | +----------------+ | | | Whittleton | | | +----------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Whittleton is a small village filled with many lumberjacks who make their living by cutting down trees and selling wood. There are just four houses in the town. Real quick, if you didn't get the shield earlier, now is a great time to do so. The "triangle shaped" house on your map, the one all the way to the left, is the town shop. Inside, you can purchase the Shield for 80 Rupees. You should have more than enough at this point. =) You can walk around and talk to the townsfolk if youd like but make your way to the hut at the north end of the village. Enter the house and speak with Whittleton Chief. He has heard about your journey and mentions that there is a secret path to get to the Forest Sanctuary and it is just west of town. The Forest Sage, Gage, lives in this area. The chief warns you that this area is known as the Lost Woods, and if you go the wrong way, youll end up right back where you entered. He tells you that some of the locals may have more information for you. If you wonder into the house on the right navigation, the villager here has some kind of advice for you. He tells Link to listen to the trees as they talk a lot, but do not listen to the fourth tree since it has no sense of direction. Keep that in mind as it will be of use shortly. There really isnt anything of importance to do in Whittleton at this moment. You can reach an additional area past the village by walking to the northeast corner of the map, but there is little of importance at the moment. Run back over to the Spirits Train and jump onboard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 2.2 Lost Woods [W2.2] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-02.php#c2 /__\/__\ ---------------------------------------------------------------------- Our next destination is the Lost Woods, located just west of Whittleton. Trace a route along the piece of track that extends into the forest to the west. Upon entering, youll notice the scenery changes quite a bit as we are now in a new area, the Lost Woods. Follow the path straight ahead until you see a brown tree near the tracks that you ride on. This tree will be either one the left or right side and immediately after the three, there is a fork in the road and Link must choose which direction to go. The brown tree has a branch extending outward and this branch points you in the direction that you have to go. Be sure to take the correct path otherwise youll end up at the entrance to the Lost Woods once again. There are four of these forks in road within the Lost Woods. Follow the path that the trees point to for the first three forks. However, as you heard from the villager in Whittleton, do not listen to the fourth tree. Whichever direction the fourth tree is pointing in, be sure to head in the opposite direction. Your reaction time needs to be spot on, as after each fork, the train will speed up quite a bit, giving you less time to decide which route to take. After correctly choosing the four paths, you will arrive at the Forest Sanctuary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 2.3 Forest Sanctuary [W2.3] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-02.php#c3 /__\/__\ ---------------------------------------------------------------------- This land is filled with Yellow Spinuts all over the place, as well as a new foe, a Crow. Crows will set on top of tree tops and will fly at Link when he gets close. The enemies shouldnt be too much of a problem for you. Walk to the northeast corner of the map and head up two small steps of stairs, which lead to an area with two bomb flowers. Before walking across the bridge, pick up one of the bomb flowers and take it back down the steps, heading to the left where you'll find some cracked blocks. Tap on the steps just before the blocks to toss the bomb flowers at them, blowing them up and making a shortcut for later. Once you've done that, head back to the bomb flowers and walk across the bridge to find a switch. Hitting the switch creates a small bridge to your left, but only for a short period of time. If you run across the bridge, youll see that the path is blocked by more cracked blocks that are just begging to blown to smithereens. Puzzle Time! Unfortunately, the switch-bridge does not give us enough time to hit the switch with our sword and get a bomb flower in time to cross the bridge. In order to solve this rather simple puzzle, head back over to the bomb flowers. Pick one up, run across the first bridge, and toss it right next to where the switch is. Before it blows up, run back and pick up the second bomb flower. By now the first bomb flower will blow, activating the switch and giving you a few extra seconds. Quickly run across the bridge with the second bomb flower in hand and toss it at the cracked blocks, opening the new path! Youll notice a strange statue that is making some noise. Dont mind this for now and well come back to it shortly. Walk down the steps and defeat all the red chuchus in this area. Check out the map in the center of the area and it tells you to connect the statues that are facing each other. Exit the map and look around at the 8 statues in this area and youll find that the two that are facing each other are the one at the top-left near the closed door and the one on the right, just north of the odd looking statue we saw earlier. Go back to the map and draw a line connecting these two statues and the door above will open up! Go inside. Youll meet up with Gage, the Sage of the Forest. Speak with him and he already knows your whereabouts and tells you that we must recharge the Tower of Spirits with the energy of the forest. Link needs to learn a special song that Gage must play on his cello while Link plays it on his Spirit Flute. Speak with Gage once again and you can practice how to use the Spirit Flute. The song appears at the top of the screen and its a simple three note tune of Orange, Yellow, and Purple. Gage will play it first so you can get the sound and timing down. Afterwards you can try it out for yourself. In order to play the Spirit Flute you must use the Stylus to slide the flute so that the note you want to play is in the center. Then just blow into the Nintendo DS Mic to play that sound. As you are blowing, you can move your stylus on the bottom screen to change the note that youd like to play. Dont lose your breath trying to play this properly! Just a slight blow into the mic is fine and be sure to move the stylus quickly as the note changes. Practice a few times and then click the back button. Gage explains that for the real deal, Gage will play a different sound and Link will have to follow up with the orange, yellow, and purple set of notes. Dont let his part confuse you and just practice it a few times and youll eventually get it. It took me a few times to get it, so dont worry if you cant get it on your first try. After you get it the basic set of notes three times in a row, you can watch as Link and Gage play in harmony. One you got it down, Link will have completed the duet with Gage and the Forest Rail Map will start glowing, revealing more of the Spirit Tracks! The path to the Forest Temple is now complete! Leave the area and head back to that odd linking statute that we hear some noise coming from. Walk up to the statue and youll see two circular light balls come out, one is a turquoise color and the other is orange. Pull out the Spirit Flute and play this very simple couple of notes. A short cinema will play and a rocket will shoot to the sky. Underneath, a statue, similar to that of talking stones from Phantom Hourglass will appear and talk to Link. That song is known as the Song of Awakening and if Link plays this song at statues, they will awaken and give Link valuable information. Thats about all we want to do right now, so head back to the train. With the path now opened, our next destination is the Forest Temple to the north. Trace a path that leads to the entrance. As you are travel on the train, youll bump into a new enemy a skulltula. These spider enemies will hang over the tracks, but with a simple pull of the train whistle, they will be scared off and Link can pass quite easily. Continue along the path and enter into the Forest Temple! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 2.4 Forest Temple [W2.4] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-02.php#c4 /__\/__\ ---------------------------------------------------------------------- After a short pep talk with Zelda, walk northward and youll see another one of those statues. Tap on it and youll see a light green, a white, and another light green note come out of the statue. Whip out your Spirit Flute and play these three notes. Doing so will cause a fairy to appear and the fair will say that if you are low in health and play the tune at any point in a dungeon, the fairy will come and restore your life. The fairy can only be used in temples though and can only be used once per temple! This song is known as the Song of Healing. With that out of the way, head through the door above and lets go 'dungeon exploring! Straight ahead youll see a locked door so turn the corner and walk around until you see two chestnuts growing out of the ground, much like bomb flowers. Lift up one of them and carry it to the right, where you will see a switch across the gap. Tap the switch and Link will toss the chest nut at the switch. Hitting it will cause a bridge to appear. Walk across and then continue to the bottom-right portion of the map. Upon entering, the door will close behind you and three enemies will appear. Two of them are yellow blobs that weve already fought before while the third enemy is a slightly stronger green blob. After all three have been defeated a treasure chest will appear and the doors will unlock. Open the treasure chest to get 100 rupees! Walk up the staircase to get to the 2nd floor. Avoid the purple fog as Link will take damage if he runs into it. Well get back this area in just a bit, but for now and just make your way to the northeast corner of the room. The door will close behind you and four Vengas will appear. These pesky enemies arent too difficult to defeat, just sword slash away. After they have been defeated, they will leave a small field of purple fog. Defeat all four of them and a treasure chest appears in the corner of the room. Open it up to get the Whirlwind! The whirlwind utilizes both the stylus and the Nintendo DS microphone. Equip the whirlwind from the menu screen. Now at any point you may click the one of the shoulder buttons on the Nintendo DS,(R or L) and the Whirlwind will appear. Aim the whirlwind in whichever direction youd like, using the stylus, and then blow into the microphone to unleash a whirlwind. This baby can be used against enemies, to clear purple fog, or to hit switches and solve puzzles. Walk back to the southeast corner of this room and clear all the fog. A treasure chest will be revealed that contains a treasure piece! Back at the northeast corner of the room youll see that the path to your left is block. However there is a switch at the top of the screen that can be twirled. Use the whirlwind to blow a gust towards it and it will spin, causing the door to the left to open up! Run to the top-left corner and youll see one of those sleeping statues. Playing the Song of Awakening (Turquoise then Orange) will awaken the statue. Just like in Phantom Hourglass, these statues will reveal how many treasure chests are still left on this floor. Depending on if you got the treasure near the bottom-right of the floor, he may say there is just one or none at all. Clear the purple fog with the whirlwind and head back downstairs. In this room there is a key in the center, but Link cannot reach it on his own. Pull out the whirlwind and aim at the small key in the center of the room. Blow into the DS microphone and it will send the key flying to an area that Link can reach. Run over and grab it! Run to the right and step on the switch to open the door. We are now back in an area we previously were, but it is now infested with fog spiders! Defeat them all and then make your way to the top-right corner of the map. Blow away all the fog and youll notice there is a stamp station. Dont mind this, but more importantly there is a switch on the ground to the top-left of it. Step on this switch and it will cause a treasure chest to appear elsewhere on the floor! Run back over to the treasure chest and open it up to get another 100 rupees! Walk back over to near the entrance of the temple and use the small key you got on the locked door. Walk to your left and youll see another statue that you can awaken to tell you how many treasure chests remain on the floor. Walk around to get to the bottom-left portion of the map. The door will close behind you and several fog bubbles will appear. These enemies cannot be defeated with your sword unless the fog has been removed from their body. Use the whirlwind to blow off the purple fog and then slash away with your sword to finish them off. Afterwards, head up the staircase. Two more pesky fog spiders can be found in this area. Defeat them and head up the stairs on the left side of the room. Walk to your left and youll see a chestnut and a switch across the gap. Stand just below the chestnut and blow it straight upwards and it will hit the switch, causing a treasure chest to appear. Open it up to get a small key and then return to the floor below. Use the small key on the locked door near the bottom of the room and walk in to face a tough enemy known as a Mothula. Mothula will float around quickly in this area and will occasionally shoot out fog bubbles towards Link. Whip out the whirlwind and target Mothula. As soon as it shoots a bubble out at you, use the whirlwind to send it flying right back at Mothula to stun it. Then run on over and slash your sword. If you miss time the bubble and toss the gust at Mothula, it will gust it right back towards Link and stun you! Mothula will then sweep in for a hit and Link will take damage. Mothula isnt too difficult thought and after just two hits with your sword, Mothula will be defeated. Walk up the staircase to get to the third floor of the temple. Walk to the south end of the room and Princess Zelda will point out the huge lock and shell say you need a special key to unlock it. That special key can be seen on the map at the top-right corner, but we must take care of a few things before we can access that. At the bottom of the room there are blocks that are in your way to the right and there is also a new enemy known as a Blastworm. Slash at the slug and it will turn into a spiked ball. Use the whirlwind and aim the spiked ball so that it targets the blocks and causes them to blow up! Walk over to the southeast corner of the map and use the whirlwind to clear up a crap load of purple fog. Step on the switch that is revealed on the right side and it causes a treasure chest to appear. Open up the treasure chest to get a random piece of treasure. Youll notice another statue here that you can awaken to find out the number of treasures there are left on this floor. (Hint, there are none). Hit the switch to the right and it will cause the door to open near the bottom-left of the map. Run on over and youll find two spiked slugs, several blocks across the gap above, and then a switch. Just as before, slash at the slugs to turn them into spikes and then use the whirlwind to send the spiked bombs over to blow up the boulder. Now repeat this process but this time hit the switch. Doing so will cause the door at the top-right of the map to open up, giving Link access to the big key! Run on over and youll notice just behind the big key, there is a map with a line and two skulls. This is route that Link must take when holding the big key. If Link picks up the big key and deviates from this route, scary looking Key Masters will appear and they will come to grab the big key. Theyll pick it up and toss it back to where it was located originally. Pick up the big key and follow the path that is shown on the map carefully. Toss the big key into the giant lock to unlock the door. Head upstairs to get to the 4th floor of the temple. Break any of the nearby pots to fill up your life. Tap the stone tablet and this will cause a blue warp portal to appear. Stepping in this warp portal will allow Link to return back to the entrance of the dungeon. Once you are ready, out up through the door and youll fight the temple boss, Stagnox. Stagnox will make his dramatic entrance from the top of the Temple and slowly drop itself to the ground. Youll immediately see its gigantic horn on its head, as well as its purple backside cover with fog. As you may have guessed, that bright purple backside of his is its weak point. After a cry out from him, the battle with Stagnox will begin. _____________________________ / STAGNOX, Armored Colossus \________________________________________ |----------------------------------------------------------------------\ | Attacks : | Difficulty : | | ( 1 ) Horn Attack | ___________________ | | (1/2) Falling off edge | |*|*| | | | | | | | | | | (1/4) Arm Swipe | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | (1/4) Fog | | | (1/2) Blastworm | | | (1/2) Flying Thrust | | |-----------------------------------------------------------------------| | | | The first phase of the battle is rather simple. Just run around the | | other edge of the circular platform that you are standing on. Stagnox | | will slowly turn as well, but will eventually stop to try to attack | | Link. Its attack is an incredibly slow horn thrust that looks quite | | impressive, but it is extremely easy to avoid. When Stagnox misses | | its attack, quick run to its backside and pull out the whirlwind. | | Target the purple fog and send a gust out of the whirlwind and this | | will stun Stagnox and leave its backside vulnerable. Run up and slash | | at its backside repeatedly until it gets back up on its feet. Its | | only other attack in this phase is if Link gets to close, Stagnox | | will swipe towards Link with his arm. | | | | Repeat this same process a few times and just keep striking at its | | backside. Eventually Stagnox will give up on this failed strategy and | | will then use its wings and fly up in the air. Stagnox will summon | | three spiked slugs and toss them down to the battle platform. Slash | | at these three slugs to turn them into spiked balls. After a few | | moments, Stagnox will try to hit Link with a flying thrust as he | | drops down closer to the surface. Stand below a spiked ball and when | | Stagnox comes to the surface, use the whirlwind to send the spiked | | ball right at Stagnox. This will stun Stagnox and leave his backside | | vulnerable yet again. Run on over and slash away at its purple spot. | | Repeat this same process until Stagnox has been defeated. | | | |-----------------------------------------------------------------------| | Summary : | | For the first phase, just run around Stagnox and when it tries to | | attack, use the whirlwind to clear purple fog for its backside and | | then slash away with your sword. In the second phase, slash at the | | Blastworms and when Stagnox comes down to the surface launch a spiked | | ball at Stagnox using the Whirlwind. Then finish off the stunned | | Stagnox with your sword. | \_______________________________________________________________________/ After the battle a massive green gem will appear and then a large structure will be constructed in the center of the boss room. This will power the Spirit Tracks and youll see the power flow through the tracks and all the way to the Tower of Spirits, where the next block of the tower has been restored! The Forest Rail map will shine and some more tracks will now be laid within the overworld. Back inside the boss lair a large treasure chest will appear, as well a blue warp portal. Open the treasure chest to get a full heart container! Now walk over and enter the blue warp portal to be sent back to the entrance of the dungeon and that concludes Chapter 2! /\ ¯¯¯¯¯¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ /__\ Chapter 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯ /__\ /\ /\ Tower of Spirits 2 ____________________/ [W3] /\ /\ /__\/__\ _________________________/ \____________________ /__\/__\ | | \___________________________________________________________________________/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 3.1 Castle Town Goodies [W3.1] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-03.php#c1 /__\/__\ ---------------------------------------------------------------------- With the Forest Temple now behind us, our next destination is the Temple of Spirits. However, there are few goodies for us to find in Castle Town, so trace a path all the way to Castle Town. Once you arrive in the eastern portion of the map however, what used to be friendly trains have turned into fearsome bomb trains! They move much quicker and their only goal is to hit destroy Links train, so be careful! You may need to alter your path. Its a good idea to keep an eye out on the map above and specifically the direction arrows where the tracks split. This gives away which way the bomb trains will be turning next, so you can plan ahead your particular route to avoid them. Dodge the bomb trains and finally stop at Castle Town. Since weve beaten the Forest Temple, the first phase of the Take Em All On game is now open. This is located in the building at the south-east part of town. It is 50 rupees to play and the goal is to kill all the enemies that you can, without dying. However, throughout the entire game, there are no recovery hearts, so the only way to restore your health is by use of potions. You can purchase potions at the local shop in Castle Town if you need them. All of the enemies are enemies we have fought before except for one exception, an octorok. These are common enemies to the Zelda series but these will be the first ones weve encountered in Spirit Tracks. They are quite simple to defeat, just two sword slashes or one jump attack. Watch out for the rocks they shoot out of their mouth. Room 7 can be tough with two Mothulas, but Room 9 is definitely the biggest challenge here. At Room 10 you fight Stagnox once again. The battle is the exact same, just that you wont get any recovery hearts from around the room. Makes it more of a challenge, especially after already going through nine rooms! Room 1 Six Yellow Blobs Room 2 Seven Octoroks Room 3 Five Rats, Four Fog Bubbles Room 4 Six Red Chuchus Room 5 Six Spiked Slugs Room 6 Six Keese Room 7 Two Mothulas Room 8 Three Yellow Blobs, Three Octoroks Room 9 Four Yellow Blobs, Four Octoroks, Four Red Chuchus Room 10 Stagnox, Armored Colossus After defeating Stagnox, walk through the blue warp portal and youll return to the entrance room. If you are able to get through the whole thing in a reasonable time, your prize is a full heart container! You can play the game over again if youd like and your reward will be a treasure piece if you make it through. Its a good idea to head on over to the Castle Town shop as well, located on the right side, just before you enter the Castle courtyard. You should nearly 300rupees by now, so purchasing the shield for 80 rupees is a good idea. Purchasing the Prize Postcards for 100 rupees is also something you may want to get as well. Lastly, its always handy to have a red potion with you, and they cost 100 rupees. Leave the shop. Before leaving, you can run on over to the mailbox and send out the 10 prize postcards that you just purchased. They might come in handy later on! Run back over to the train and jump onboard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 3.2 Tower of Spirits, Part 2 [W3.2] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-03.php#c2 /__\/__\ ---------------------------------------------------------------------- Ride your train over to the Temple of Spirits. From Castle Town to the Temple of Spirits is a very short ride, so the bomb trains shouldnt be much of a problem. Once you arrive at the Tower of Spirits, walk up the stairs like before but this time Princess Zelda notices that there is now another staircase available higher up. Walk all the way up to this higher area and enter the 4th floor of the Tower of Spirits. _____________ ~ / 4th Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Immediately upon entering, youll see two phantoms as well as the locations of the three Tears of Light. The first one you see is hovering over an area of lava. Stand at the area just south of it, pull out the whirlwind and send a gust, blowing the tear to the north side of the room. Maneuver around the Phantom, utilizing the purple safe zones if you need to and collect the first Tear of Light! The second tear is the one located on the left side of the map. There are lines of fire that are in your way. Wait for the fire to go out and then quickly run past. However, the line of fire at the top-left portion of the map does not go away. Instead what you need to do is wait for the enemy phantom to be standing in front of the fire along the top path, and this will allow Link to quickly run past the fire and collect the second Tear of Light! Use the same method to get past the fire for a second time and now make your way to the third Tear of Light. Grab it and Links sword will now be powered up! Run back to the southern portion of the room without getting spotted. Use the safe zone if you need, but we want to wait for an opportunity where we can sneak up behind the phantom and nail it with your sword. After doing so, tap the Phantom once again and Princess Zelda will be able to take control over the phantom yet again. Before progressing, youll see there is a treasure chest just to the right of where you got the first Tear of Light. Open up that treasure chest to get a random piece of treasure. Now just south of that treasure chest, youll notice a large area of lava and if Link tries to run across, he will burn himself. However, the metal body of the phantom can walk through the lava unharmed. Send the phantom into the lava but keep the phantom close enough to the ledge. Now from the ledge, Link can jump and land on top of the phantom. From here, control the phantom and carry Link over to the right side and back onto the surface. Tap the ground and Link will jump off the phantom. Run around the corner and head up the stairs to get to the 5th floor. _____________ ~ / 5th Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Run around the corner and youll find more lava. Send the phantom into the lava and then jump on top of the phantom once more. Walk across the lava to the left side and youll see a treasure chest. Jump off the phantom and open the chest to get 100 more rupees! Now jump back on top of the phantom. Youll notice that there are two keese flying around this area. Not a problem! While Link is on top of the phantom, he can still perform a slash attack with his sword and defeat some of the keese. Link can also use his sneaky whirlwind to get rid of those pesky keese. Just north of the treasure chest, youll see a small rotating totem. Use the whirlwind to send a gust and cause it to start spinning. There is another one of these totems to the northeast and you can see them by the small dot seen on your map. Walk on over and use the whirlwind once again. Once both of these twirly thingies are spinning, the door will open up. Walk up the stairs and continue to your left. Youll notice that an enemy is on your map on the bottom left part of the map. Its nothing more than a yellow blob, except this one is a bit different. This fellow will run away when Link tries chasing after him. However, since we have both the phantom and Link, we can double team this sucker. Trace a line for the phantom so that when Link attacks the yellow blob it will runs towards the phantom and thus get cornered. Once youve got it cornered, slash away with your sword and it will drop a small key! Pick up the small key and use it on the door above. Jump on top of the phantom to get across this short gap of lava and then head up the stairs to the 6th floor. _____________ ~ / 6th Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you surface at the 6th floor the door behind you will close and a massive river zora will appear. Princess Zelda suggests that the two of you work together to defeat this baby. Well, well do just that! Move the phantom and then target the river zora. While the phantom is hitting the river zora from the back, sneak around to the back and deliver several sword strikes of your own. There isnt much to this, just keep repeating. It can be quite annoying at times to repeatedly switch back and forth between Link and the phantom in such a short period of time, but youll eventually get the hang of it. Walk around the corners to get to the southwest portion of the map where you will find a Miniblin sitting on top of a moving statue that somewhat resembles an Armos statue from Phantom Hourglass. Unfortunately, the miniblin is too high for Link to be able to target him. There is a flame at the bottom of the room that is blocking the path. Move the phantom so that it stops the flame and then run past with Link. Just to the north there is a small staircase that leads to a higher platform. Set the phantom on the lower platform and then jump on top of the phantom. Now with Link on top of the phantom, he can take down that annoying miniblin. There are two more miniblins on top of statues in the square corridor just to the right so defeat those guys as well. Remain on top of the phantom and walk to the south end of the room. There are three consecutive flames that block the path, but the second one is actually higher up. Walk right past the first one, and then time the flame so you dont get burned and then run by the second flame. Walk right past the third flame and youll notice that there is a small key on a higher platform here. Use the whirlwind to knock the key down to the lower floor. Jump off the phantom and collect the small key. Use the phantom to block the fire for the two lower sets of flames. Run on over to the locked door , use the small key, and head up to the 7th floor. _____________ ~ / 7th Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you arrive, Princess Zelda will leave the phantom suite and Links sword will lose its power, signifying that we are at the end of this section of the Tower of Spirits. Climb up the steps and collect the Snow Rail Map! This will restore some of the Spirit Tracks to the north! Afterwards step into the blue portal that is created to warp back to the entrance of the Temple of Spirits. You can speak with Anjean if youd like, but we know what our next destination is, so jump back on the train and lets take a ride into the Snow! That concludes Chapter 3 of this here walkthrough. /\ ¯¯¯¯¯¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ /__\ Chapter 4 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯ /__\ /\ /\ The Snow Realm ____________________/ [W4] /\ /\ /__\/__\ _________________________/ \____________________ /__\/__\ | | \___________________________________________________________________________/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 4.1 Back to Aboda Village [W4.1] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-04.php#c1 /__\/__\ ---------------------------------------------------------------------- As soon as you start traveling out with your train, youll notice that there are new enemy bullbos running around near the track. Unlike the cows that would be scamper off when you blow the train whistle, these fellows will go so far as ramming right into your train, causing damage! Princess Zelda suggests that we go visit Alfonzo at Castle Town, so lets make that our next stop. Once you enter, head tower the Castle and youll see the mailbox shaking. The postman will deliver a letter from Alfonzo, which basically says that you should come and pick him up to bring him back to Aboda Village. Walk into Hyrule Castle and make your way to the rest area where we lost saw Alfonzo. Alfonzo is now back on his feet and is ready to go. After some small talk hell say that hell meet you at the train and then limps off. There is very little to do here in Castle Town at the moment, so you can go ahead and leave the castle and head back to the train. Jump on board and draw out your route all the way back to Aboda Village. Remember, youll have to navigate around the bomb trains that block the path, as well as keeping your eyes open for pesky bird enemies that try to hurt you. Once you arrive back at Aboda Village Alfonzo will offer to make something for your train, but it is going to take some time, so he suggest going to see what Niko is up to while hes doing that. Just run around town for a bit and then go and Visit Niko. Niko is glad to see you and tells you a story of his younger days when he was a traveler. He loved stamps but never had a stamp book at the time to collect them all in. However, he now has one and he gives it to Link in hopes that Link will fulfill Nikos request to collect stamps from all over the world! Niko even mentions that hell give Link something special if he can collect a bunch of stamps. Leave the house and walk to the north where you will find a Stamp Station! Use the stamp station to stamp Aboda Village into your recently acquired Stamp Book! You can view your stamp book in your collection screen and it shows a map of all the locations that you have stamped. We will be filling this out as we go. Its been a few minutes so lets go check on Alfonzo. Walk over to the train station and Alfonzo will roll out Links newly upgraded train. It is now equipped with a cannon! The cannon will allow Link to shoot at enemies that surround his train and also to break boulders that he sees as he goes. Jump back on the train and move on out! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 4.2 Some Extras In The Forest Realm [W4.2] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-04.php#c2 /__\/__\ ---------------------------------------------------------------------- ____________________ | +----------------+ | | | Whittleton | | | +----------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before heading off to the Snow area, there are a few completely optional quests that Link can now take part in! We are going to make three quick pit stops at.. Whittleton Village, the Forest Sanctuary and the Forest Temple... Why you ask? Well, because of the Stamp Book we just got! First run ride over to Whittleton Village and then run to the north part of the village, via the exit at the northeast trees. There is a stamp station here, so be sure to stamp your newly aquired stamp book with the second stamp! __________________________ | +----------------------+ | | | Forest Sanctuary | | | +----------------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Our next stop is at the Forest Sanctuary. There is a stamp station near the top middle portion of the map. Use bombs on the switch to cross the bridge or blow up the boulders if you haven't already. Once you can reach it, stamp your notebook for the third stamp! There is one other thing to do here at the Forest Sanctuary. At the south part of the map, there is a treasure chest with a cucco. Stand on the higher platform to the left and use the whirlwind to blow off the cucco. Then run and pick up the cucco and return to this platform. Use the cucco to float over to the treasure chest and open it up to get 200 rupees! Return to the train. ________________________ | +--------------------+ | | | Forest Temple | | | +--------------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Our last stop is at the Forest Temple. There is a stamp station at the top- right portion of the first floor of the temple. Use the whirlwind to clear the fog that is blocking your path. Stamp your notebook and then head back to the train. Afterwards, onward to the north lands of Hyrule! ___________________________ | +-----------------------+ | | | Rabbitland Rescue | | | +-----------------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you finally reach the new Spirit Tracks on the far west portion of the map, youll notice that a large boulder is blocking the path! No fear, use the newly acquired cannon a few times and blast away at this nuisance. Continue onward and youll notice there is a stop. Make a short pit stop to realize you are in the Rabbitland Rescue! What a strange place. Its a rabbit haven! Talk to the nearby rabbit man and hell tell you all about the place. Tell him how excited you are about the place and after youve convinced him, he will give Link the Rabbit Net! The rabbit man then tells you how to catch bunnies. When riding on the train, youll notice that there are some rabbits peeking out from behind some boulders. Once you spot it, blow your whistle and the rabbit will jump up making it easier to spot. Blast away at the boulder that it hides behind and then the hunt is on. Youll automatically switch to the rabbit net. Just try to tap the rabbit with the right timing to catch it. There is a treasure chest in the center pond of this station. Link can reach this area by jumping from the higher cliff to the northeast. It's a tough jump but certainly reachable. Open the treasure chest to get a random piece of treasure! There is nothing else of importance here, so get back on the train. Since we now have the Rabbit Net, we can actually catch Rabbits #1, #2, and #3 within the Forest Realm. Rabbit #1 is located just south of the Rabbitland Rescue, west of the tracks. Rabbit #2 is located east of the tracks near the Forest Temple. Rabbit #3 is located on the east end of the tracks leadings towards Aboda Village. Let's finally make our way north to the Snow Realm. The path is rather clear once you pass the Rabbitland Rescue. There are a few bullbos in your path that you can blast away with your cannon and then you finally make your way to the Snow Realm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 4.3 Anouki Village [W4.3] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-04.php#c3 /__\/__\ ---------------------------------------------------------------------- After you are done marveling at the great snow filled land, youll realize that at the moment there are very few places that you can travel to in this new territory. There is a small village, which is the only village where Link can currently stop his train at in this territory. However, this new land does open new possibilities for Link. Link can access his first warp gate. Warp gates are stone arches that extend over the Spirit Tracks. Each warp gate has two located throughout the overworld, a main location and a secondary location. Link first needs to visit the main location of each of these warp gates and strike the gem that is on top of the stone arch. This will activate the warp gate, at which Link can then use it to warp between the gates that are in the overworld. At the first fork in the road, turn to the right and straight ahead you'll find Warp Gate A. Strike the triangle above the stone arch with the cannon to activate the warp gate. Now anybody you ride your train by the warp gate, simply pull the train whistle and a portal will appear. This particular warp gate will send you to the center part of the Forest Realm, just north of Whittleton Village. Our next stop is Anouki Village, which is the only town we have access to, so ride over with your train. If you'd like, you can take a quick detour and find the first snow rabbit. It is located just west of the village on the north side of the tracks. After you've captured the bunny, ride on over to Anouki Village. The Anouki are a snow based tribe that live in very cold climates. If you played Phantom Hourglass, you may remember the Anouki habited the Isle of Frost. There are six buildings here and there are Anouki all over the place. You can run around and speak with all the Anouki if youd like. Running around the village, you'll notice a familiar enemy is appears from the snow. A ChuChu, but this time it is of the ice variation. Don't touch them or else Link will be freeze and take damage. Instead, use the whirlwind to stun them, and then finish them off with a few simple sword strikes. Also, since we are in a new town, there is a new stamp station location for us to find! It is located at the northeast corner of the village. From the train station, just run to the east, and then north, navigating through the trees to find the stamp station. Use the station to stamp your fifth stamp into Niko's stamp book. Right in the center of the village there is another one of those statues that make noise. Walk up to it and click it and youll see four notes coming out from the statue... orange, yellow, orange, and turquoise. Play the song and the statue will shoot into the air and Link will have learned the Song of Discovery! A treasure chest appears in place of the statue. Open up the treasure chest to get a red potion! Continue talking to the Anouki if youd like and youll find out that the honcho lives in the house that is on the highest hill... and honcho isnt just a title, its his actual name. Youll soon learn that there are monsters all over and Honcho is trying to put together a village watch and wants to pair up all the Anouki. Honcho needs your help as several of the Anouki have a lot of strict requirements as to who they will work with. It is up to Link to find out who is paired with whom! There are six houses and an Anouki is either inside or just outside each one of the houses. We will number these houses from top-left to bottom-right to keep things organized. +-------------------------+-------------------------+-------------------------+ |1) Yeko |2) Honcho |3) Kofu | | --Yellow, Big Horns-- | --Purple, Small Horns-- | --Blue, Big Horns-- | | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ | | NO small horns | Happy with anyone | NO big horns | | NO blue | | | +-------------------------+-------------------------+-------------------------+ |4) Yefu |5) Noko |6) Bulu | | --Yellow, Small Horns-- | --Blue, Small Horns-- | --Blue, Big Horns-- | | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ | | NO big horns | NO yellow | No beards | +-------------------------+-------------------------+-------------------------+ Based on all that information, we can come to the conclusion that the pairs will be 1 and 6, 2 and 4, and 3 and 5. Run back to Honcho and speak with him. He gives you a sheet and you have to connect a line between the Anouki that should be paired with one another. Match the Anouki based on the numbers above to solve this dilemma for them. As a thank you gift, Honch will give Link a red rupee. Honcho Yeko / Kofu '-. / / /-. / / '-. / / '/. Yefu / 'Bulu Noko Mort impotently however, Honcho will now talk about the next sage, Steem and the Snow Sanctuary. Honcho mentions that they do not have access since a ginormous monster lives in the cave that blocks the path. Now that we are all through here and know where the Snow Sanctuary is, lets head back to our train and jump aboard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 4.4 Snow Sanctuary [W4.4] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-04.php#c4 /__\/__\ ---------------------------------------------------------------------- Ride the train to the tunnel and enter it and youll find that it is in fact inhabited by a giant one eyed gohma looking creature. As you probably could have guessed, its massive eye is its weak spot. It will continuously try to crawl towards Link and use its large body to jump onto the train. What you need to do to prevent this monster from doing so, is to continuously hit him in the eye with your cannon. Just never stop tapping where you are anticipating the eye to be and it will keep the monster at bay. Just repeat this process several times until Link finally makes it past the cave and through to the other side. Youll immediately appear at the Snow Sanctuary. You can enter the nearby hut to see that a full heart container is for sale, but its selling for a very pricey 3000 rupees! We will certainly be back later on to pick up this gem, but for now, lets skip over it. This is also the first time Link can get his hands on the Purple potion, which will fill up 8 hearts rather than just 6 like the red potion. They have a shield here, but it is pricier here than in other shops. There is really nothing of interest of interest outside the heart container so lets leave the shop. There are several Ice Chuchus here as well as a new enemy, white wolfos. The wolfos will appear from underground and will dash at Link. They are also quite skillful at dodging Links attack. Just continuously try to hit the wolfos and youll eventually get to them. Just walk around and defeat the various enemies that appear. Youll notice that there is a stamp station near the left side of the station. Climb up to it and use the stamp station to stamp the Snow Sanctuary into your stamp book. Now continue navigating this area, progressing to the top-right of the map. Navigate through the rest of the area, defeating several ice chuchus along your path and enter the cave at the top-left corner. Tap the tablet and youll see that once the switch is stepped on, you cannot cross in the line of the statues. Its a good idea to run around and see where all the statues are looking at, so you can understand the path you need to take. Once you are ready, step on the switch. Take the path that is just left to the statue right in front of you and walk northward to the middle statue. Wrap around the middle statue and make your way to the right side of the room, walking below the middle statue on the right. Wrap around the statue on the right and then walk diagonally to the door. It really isnt overly difficult to find the right path. Walk through the door. Walk up the steps to meet up with Steem, the locomotive of the Snow Sanctuary. Just like with the Locomotive we met at the Forest Sanctuary, Steem has a new song to teach you. This one is a bit more challenging as it has four notes. It starts with the turquoise note, and then quickly goes silver, turquoise, and orange. Be sure to practice a bit with Steem for awhile and then get ready for the real deal. This one was a bit more challenging for me so it may take a bit more effort. Once youve finally got it down and have played the duet with Steem, portions of the Spirit Tracks in this realm will return, allowing Link to access the Snow Temple! Link also has quicker access to the Anouki Village from here. Leave the area and head all the way back to the train. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 4.5 Getting To The Snow Temple [W4.5] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-04.php#c5 /__\/__\ ---------------------------------------------------------------------- If you try head to the Snow Temple, youll get stuck in a blizzard and will not even be able to progress close to it. So instead, we want to make a pit stop back at Anouki Village, so trace the path accordingly. Along his way, Link will encounter snowmen on the sides of the track that will try to hurt his train by tossing snowballs out at it! Just target them with your cannon to defeat them. ______________________ ~ / Heart Container #3 \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is also one more rabbit that we now have access to and it is an important one, as it is our fifth rabbit. As you make your way south from the Swno Sanctuary to Anouki Village. The rabbit is on the right side of the tracks. Hit the boulder and capture the 2nd snow rabbit, and 5th rabbit overall. Now that we have captured five rabbits, let's head back to the Rabbitland Rescue to show the rescue owner. Once you arrive, speak with the owner, and as a reward for catching five rabbits, he will give a new heart container! This brings out total life up to 6 hearts! Leave the rescue and ride back north to Anouki Village. Run up and enter Honchos house. Talk to him and after hearing that Link wants to get past the blizzard and enter the Snow Temple, Honcho mentions that there is one guy by the name of Ferrus who lives to the east that is crazy about trains and that he might be able to help you. Leave the building and head back to the train. ___________________________ | +-----------------------+ | | | Wellspring Station | | | +-----------------------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Our next destination is the eastern portion of the snow, near where the bomb train is patrolling on the map. There are several more snowmen trying to hurt you, but it certainly is nothing that cannot be handheld. Head east along the winding path and youll see a station where you can stop your train. Do so and youll find the Wellspring Station. If you run around the area youll find several white wolfos jumping around as well as a crow perched on top of a tree. Disregard these enemies and enter the small house on the right side of the map. Nobody is home but there is a note on the table that Princess Zelda points out. Run over and read it and youll see some scribble resemblance of a map to the area that is just east of where you are, where the bomb train is patrolling. Mark these locations on your map. There is also a note along the wall in the room and it discusses other forms of travel. The note mentions that one of these special locations is located south of Anouki Village. Anyway, leave the hut and head back to the train. We want to take a look at these locations that were on the map. Head eastward and at the next fork in the road, make a right and travel all the way to where the first location was on the map. You will see a man beside the rails and he is taking snapshots. Slow down the train and stop right in front of him and this will trigger a conversation. The person introduces himself as Ferrus and asks where you are headed. Tell him you are headed to the Temple. He mentions an alternate way and then shows you an outdated map. Blow on the microphone to wipe it clean and youll noticed a path is drawn on the map. Be sure to jot down that route on your map. Back on the train, trace a route all the way to the Snow Temple, using the route that Ferrus showed you on his map. You can maneuver around one of the forks in the road to turn your train around so you are facing the right direction. Follow along the long path, defeating various snowmen that you see. The blizzard portion of the track will greatly reduce your line of vision. However, since we have the path already traced on our map, there is no reason for us to get lost. Travel all the way into the hut and enter into the Snow Temple! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 4.6 Snow Temple [W4.6] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-04.php#c6 /__\/__\ ---------------------------------------------------------------------- _____________ ~ / 1st Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk north through the door and enter the main portion of the temple. Walk straight ahead and defeat the keese. You cant really do much else so walk straight northward to another part of the room. Upon entering Princess Zelda notices a large bell, and it becomes apparent that these bells will play a big role in this dungeon. If you look on the ground, youll see that there are three squares with bell symbols on them. There are three bells that we will find in this dungeon and we want to push the bells to land on top of these bell looking squares. The first large bell is right here and the square it falls on is just to the north. Push the bell so that it falls on top. The bell is now lower so Link can strike at it with his sword. Just north of the bell there is a sign on the wall. Check it out and youll see two bell notes along the middle line. This is actually a clue on what you need to do, but at this point its so easy that it might actually seem confusing. Just run over to the bell and slash at it twice with your sword and this will cause the door at the bottom-right of this area to open up. Walk through the door and youll see a small staircase here, but you cannot jump across to the platform to the right as the gap is too large. Elsewhere in the room, youll see a block sitting on top of some ice. (Enter classic Zelda puzzle solving). We want to get this block to the top of the room so that we can jump on it to get across the gap to get to the right side of the screen. Its quite simple actually, just push the block all down and it will slide across the ice. Push it to the left, up, to the right, and then up to get it in place. Now climb the steps, jump onto the block, and then jump over to the right side. Walk south to corner of the map and youll find a brand new enemy located here. These enemies are known as Octives and they act very similar to water octoroks or water toadpolis from previous Zelda titles. They will come up from underwater and will shoot rocks out of their mouth. If you walk to the edge, youll see there is a switch across the water. Pull out the whirlwind and then time the rock that is being shot of the enemys mouth. The goal is to send out a gust that will cause the rock to hit the switch. It may take a few tries, but upon successfully doing so, a bridge will form. Cross the bridge and head down the staircase. __________________________ ~ / Basement 1 - Boomerang \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Push the block to the right and it will glide across the ice and fall into the water. Jump on top of the block and then pull out the whirlwind. Aim to the left and use the whirlwind, and this gust will cause Link and the block to float to the right. There is totem over here, so pull out the whirlwind once again and use it to cause the totem to spin. This will open up a door that is just to the north. Also to the north is a new enemy known as a freezard. If Link hits them or blows them with the whirlwind, they will move at crazy speeds along the ice. Use the whirlwind to get over to the freezard and then use your sword or whirlwind and it will send the enemy flying and hopefully into the water where it wont cause any more problems. Use the whirlwind if you need to in order to get to the platform, and then head up. There is another block here so push it to the left and it will land in some more water. There are more octives here that will shoot rocks out towards Link. Use the whirlwind and redirect the rocks back at them in order to defeat them. Use the whirlwind to move along the water and to the area at the south, there is a treasure chest containing a red rupee. Jump back on the block and make your way around the water and defeating all the octives in your way. There are three of octives in the water and if you defeat all three, a treasure chest will appear. Open it up to get a random piece of treasure. Walk up and to the left and a door will close behind you. This room is filled with three ice keese. These bats are covered in flames of ice and will freeze Link if he tries to hit them. Instead, use the whirlwind on the keese and this will cause them to lose their ice surroundings and stun them, making them vulnerable to Links sword. Defeat all three of these enemies and a large treasure chest will appear. Open it up to get the dungeon item, the boomerang! Walk back to the room to the right and pull out the boomerang. Across the gap there are two switches. Use the boomerang and trace a path so that it will hit both of the switches. Doing so will create a bridge and allowing Link to cross. Do so and then head up the staircase here. _______________________ ~ / 1st Floor - 2nd Bell \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk around the corner here and youll see a few ice keese flying around. Use the boomerang to defeat them and then trace a path with your boomerang so that it hits the switch here. This causes the door to the left to open up and this door leads to the main room of the dungeon. Also, if you defeat both of the keese here, a treasure chest will appear in the corner of the room. Run on over to it and open it to get a random piece of treasure. Now run over to the bell and just above it, youll notice another sign on the wall. Take a look at it and it will show a series of bells. If you recall, the middle line was for the bell already in the center room, so the top line must be for this bell. The goal is to push it back to the main room and onto the square bell switch on the right side. In order to do that, push the bell in the following order and just let it slide across the ice. Push it down, left, up, and left, and it should now be in the top-left corner. From here push it down, right, down, left, and then down and it will fall onto the square block. Now if you remember the sign we just saw, the order was middle, top, top, and middle. Since the middle represented the center bell, that is the one we hit first. Pull out the boomerang and trace a line so it hits the middle bell, then the right bell, then the right bell again, and finally the middle bell. If done correctly, this will cause the door at the southwest corner of the room to open up, so head through it. There is one lit torch and four unlit torches here, but the trick in this room is that you must light the torches in the proper order. If you use the boomerang and then trace paths over all of the snow, they will melt away so Link can see the ground. On the ground next to each torch, you can see a symbol with a number of dots and this reveals the proper order to light the torches in. The order is; top-right, bottom-right, top-left, and then bottom-left. This will cause the door at the corner of the room to unlock, so head down the stairs. ______________ ~ / Basement 1 \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk past the locked door and youll see one of those statues here. You can awaken it by playing the Song of Awakening, but all it will do is ask for 20 rupees in order to tell you where two treasure chests are on this floor. Since well be getting these treasure chests anyway there is little reason to pay the rupees. There is a flame of ice in the center platform here. Use the boomerang, and then trace a path in the water with your boomerang and this will change parts of the water into ice! The ice is sturdy enough for Link to run across, but it wont last forever so youll have to move quickly. Trace a path to the right, where there is a treasure chest that contains a small key. Now get back to the left and use the key on the locked door. Walk up and the door will close behind you. There are four freezards in this room as well as a torch flame. Use the boomerang and target the torch, and then target the freezards. Hitting a freezard with the flamed boomerang will cause it to turn into a standard octorok. Finish all four octoroks off and two doors in this room will open up. Walk to the right and youll see there is a totem in the water but it is frozen solid. Use the boomerang and target the torch back in the room and then trace a path all the way to the totem and it will cause it to melt. You cannot use the whirlwind on the totem from here as the wall blocks the direct line of sight. Instead, use the boomerang to the flame of ice that is in the middle of the water and create a path extending over the water. Walk onto the newly created ice, pull out the whirlwind, and use it to spin the totem, which will open the door to the right. Finish off the path of ice with the boomerang and then head up. There are several octives that will pop up from underwater. Use the whirlwind and launch their rocks right back at them to defeat them. Alternatively, you can stun them using the boomerang and when you are close enough, strike them with your sword to defeat them. Make a path within the water, using the blocks of ice and make your way to the northeast portion of the water. There is a stamp station located here so pull out your stamp book and get the book stamped. There are four water enemies in total here, as well as several torches. Use the boomerang to light up the torches while creating paths for Link to walk on. Defeat all four of the enemies and a treasure chest will appear at the platform in the corner of the room. Make your way to the corner of the room and open the treasure chest to get 100 rupees! Walk up the stairs to get back to the 1st floor. ________________________ ~ / 1st Floor - 3rd Bell \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Youll notice the third and final bell is found here but there is something else we want to do before dealing with this guy. Walk south and head into the room there. There are four fire keese that are found in this room. Use the boomerang to defeat them quite easily. There is a bunch of snow on the ground, as well as two torch flames. Use the boomerang to target the torches and then trace over all of the snow to melt away everything. What is revealed underneath is the third and final order that you need to play the bells in. Remember, the new bell that we are getting here represents the bell not on the bottom line. The order is bottom, middle, middle, top, middle. Walk back up to the room with the third bell. Push the bell up, right, down, left, and then up so the bell is along the left side near the middle of the ice. If you look across the water, Link can now make a direct line of ice so that if he pushes the block, it will slide all the way back to the main room. However, there is a door that blocks your way. There is a switch just south of where the door is located. Use the boomerang on the flame of ice and create an ice path so that you can access the switch. Step on and the door leading to the main room will open up. Also, at the very top of the screen here, there is a treasure chest, so trace a path of ice to get to it and then open up to get a red rupee! Now lets use the boomerang and create some ice over the water so that we can push the block. Once a full line of ice is created, run over to the block and push it to the right, sending across the ice and into the main room. There is an unlit torch in the main room. Use the boomerang to target the torch from the room to the left and then light up the torch in the main room. Now use this torch and the boomerang to create ice over much of the water area below. Once ice is created, we want to push the block down, then left, and then down to send it to the solid ice area below. From here, push it left, up, and right and it will fall into place. With all three bells in place we can now hit the bells once more. Remember, the order was bottom, middle, middle, top, middle. Relating this to three bells in this large room, this means we need to hit them in the order of left, middle, middle, right, middle. Trace a path with the boomerang so that it hits the torches in this exact order and it will cause the door above to open up! Walk towards the door and youll see an unlit torch on the right side. Use the torch we just recently lit up on the left side to light up the right one, and this will cause a treasure chest to appear along the north wall. Open it up to get a red rupee! There is a statue here, but like all the statues in dungeons, it just tells you how many treasure chests are available on the current floor. Disregard it as well as the freezard and head up the stairs. _______________________ ~ / 2nd Floor - Big Key \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk to the south and youll find three more ice chuchus as well as the big key lock. However, now that we have the boomerang we can stun the chuchus more easily. Defeat all three and then walk around the corner and youll see a sign on the wall. It shows six torches and labels three as fire and three as ice. You can jot this information down on your map if youd like and then head to northwest corner of the map. There are two lit torches and six unlit torches. The sign on the wall showed which torches need to be lit with fire and which with ice. The two torches on the left, as well as the one at the bottom-right are the ones that Link needs to light up with fire. The other three need to be lit up with ice. However, Link must light up all six of the torches with one toss of the boomerang. Youll first want to light up the ice torches. Use the boomerang and trace a line from the ice torch to the one at the top-right, top, bottom, then to the fire torch, the top-left, bottom-left, and then bottom-right. This is close to the maximum length that you can trace your boomerang so there is little room for error with the tracing. Once youve lit allt he torches a door on the right side will open up, so head through it. The door will close behind you and four white wolfos can be seen in this room. Just aggressively go after these enemies and once all four of them are done away with, the door to the right will open up. Walk around the corner and youll reach some ice. On the north side of the ice there is a switch. Step on it and it will create a bridge. Now stand just close to the edge, pull out the whirlwind and target the big key. The gust for the whirlwind will land the key on the bridge that you just created. Walk around and pick up the big key! Walk across the bridge and toss it on the giant lock. Walk up the staircase. There are pots on both sides of this room. You can use the boomerang on the pots in order to refill your hearts. Tap on the stone tablet here and it creates a warp point to the beginning of the dungeon. Once you are ready for battle, head on up the stairs to take on Fraaz, Master of Icy Fire. A scene is shown where a torch is lit with fire and the other is lit with ice. Then balls of fire and ice will combine to form Fraaz, who resembles a giant miniblin if you ask me. The battle works similar to that of past fire/ice battles in Zelda games, such as the legendary Twinrova sisters from Ocarina of Time. You want to use ice to destroy the fire and fire to destroy the ice. _____________________________ / FRAAZ, Master of Icy Fire \________________________________________ |----------------------------------------------------------------------\ | Attacks : | Difficulty : | | (1/2) Fire | ___________________ | | (1/2) Ice (+1/4 every 3 seconds frozen) | |*|*|*|*|*|*|*| | | | | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | |-----------------------------------------------------------------------| | | | There are alternating forms of Fraaz as well as two phases. The first | | form is when Fraaz is together as one large goblin like creature. | | Fraaz will suck up energy of either fire or ice and this can easily | | be distinguished whether he light up blue or red. If Fraaz sucks in | | ice, use the boomerang and target the fire torch and then target | | Fraaz. The boomerang will pick up the flame and then hit Fraaz, | | causing his body to shrink. If Fraaz has already sucked in a lot of | | air and his body his huge, then it will take two hits with the other | | element type to stun Fraaz. Once Fraaz is stunned run on over and | | slash away with your sword. Repeat this process until Fraaz separates | | into two smaller creatures. | | | | This form of Fraaz can be quite annoying. One of the creatures will | | light up with fire and the other with ice. The goal in this phase is | | to use the elements against each other. Hit the one of fire with ice, | | and vice versa. When the creatures stop running, target one of the | | torches and then glance at your map above. Each of the seperated mini | | goblins will have a blue or red icon, signifying what element they | | are. If you target the blue flame, then target the creature with the | | red icon. Once you've stunned this mini part of Fraaz, run on over | | slash away with your sword. Once one of them is down, the other one | | might try to revive its partner by using a purple and blog spirit | | ball. Just defeat both of them as quickly as you can to prevent them | | from thing this. After both have been defeated, they will combine to | | form the larger Fraaz once again. | | | | Fraaz then gets intelligent and will destroy the two torches that are | | in the boss arena. During this phase, you have to wait for Fraaz to | | shoot either fire or ice at Link. Dodge the attacks but fire or ice | | will remain on the floor. When Fraaz switches to the opposite | | element, use the boomerang to target the fire or ice and then hit | | Fraaz to stun him. Once stunned, slash away with your sword. Repeat | | this process until Fraaz once again breaks until smaller forms. | | | | Since there are no torches, youll have to wait for the little | | versions of Fraaz to shoot out either fire or ice. Theyll leave | | their mark on the ground, at which you can use the boomerang to once | | again to grab the fire and ice and hit the respective creature. | | Repeat this process until youve both of the little guys. Remember, | | you have to be quick otherwise they will revive one another. | | | | The final phase is a combined Fraaz once again and this time he more | | relentless. He shoots out fire and ice even quicker than before and | | of more amounts! Just repeat the strategies that we have been using | | to finally defeat Fraaz. | | | |-----------------------------------------------------------------------| | Summary : | | When Fraaz is filled with fire, use the boomerang to target ice and | | then hit Fraaz. Vice versa if Fraaz is filled with Ice. When Fraaz | | splits up, hit one of the mini incarnations with the boomerang to see | | what element it is, and then hit it with the alternate element. After | | Fraaz breaks the torches, wait until it shoots out its own fire or | | ice and it will leave a spot on the floor. Use this against him when | | he changes element. Repeat until Fraaz is defeated. | \_______________________________________________________________________/ After the rather difficult battle with Fraaz is complete a cutscene kicks in. It is very similar to the scene when we beat the Forest Temple. A statue is formed and a silver force gem can be seen. The Spirit Tracks are revived and the next floor of the Tower of Spirits is now put back together! Afterwards the snow rail map glows, and a new path is opened up, which serves as a shortcut to getting to the Tower of Spirits. After some small talk from Princess Zelda, walk over and open the treasure chest to get a full heart container! Then step into the blue warp portal and youll be sent to the temple entrance. That about concludes chapter 4 of the Spirit Tracks Walkthrough! /\ ¯¯¯¯¯¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ /__\ Chapter 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯ /__\ /\ /\ Tower of Spirits 3 ____________________/ [W5] /\ /\ /__\/__\ _________________________/ \____________________ /__\/__\ | | \___________________________________________________________________________/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 5.1 Get To The Tower! [W5.1] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-05.php#c1 /__\/__\ ---------------------------------------------------------------------- Our next destination is the Tower of Spirits. However, there are a ton of collectible items and extra treasure chests we can now get before heading to the Tower of Spirits. If youd like to continue along with the main quest, just travel to the Tower of Spirits at the southeast part of the Snow Realm and skip down to section 5.2 of the chapter. _____________________ ~ / Five More Rabbits \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When leaving the Snow Temple, youll notice that the blizzard is now gone and the sun is actually out! Additionally there are two dark trains now out to kill you in this area of the map. Since the blizzard is now clear, there are five new snow rabbits that we can now reach. Snow Rabbit #3 - East of the Snow Temple. Take the first path east and then at the next fork in the road, take a right and the rabbit is on the east side of the tracks. Snow Rabbit #4 - Head directly south from the Snow Temple. When you cannot go south anymore, the rabbit will be on the west side of the tracks. Snow Rabbit #5 - In the middle of where the blizzard was, there are four horizontal sets of tracks. The 5th rabbit is located on the 3rd horizontal track from the top and it is located at the southern part of the tracks. Snow Rabbit #6 - From Rabbit #3, head south just a bit and take the east path. The rabbit is on the north side of the tracks. Snow Rabbit #7 - At the southeast corner of the blizzard area. The rabbit is located on the east side of the tracks. _____________________ ~ / Beedle's Air Shop \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The next time you stop at station with a mailbox, you'll be getting a letter from Beedle telling you to stop by his Air Shop. When traveling the overworld on the train, Beedle's icon will appear on the map near some tracks. Ride on over near the air balloon and pull the train whistle. This will cause Beedle to land his shop near the train tracks. At this point, we want to stop at the air shop just as if it was a station. Beedle has several items for sale, with the most notable being the bomb bag! This will allow Link to carry up to 10 bombs himself. It costs a reasonable 500 rupees. If you've been following along the walkthrough and have gathered all the treasures thus far, you should easily have enough rupees. Beedle also sells some treasure, some bombs, and a red potion. Once you have purchased an item from Beedle, he'll mention a membership program that he has. Tell him that you are interested and he will mail you the Beedle Club Card. Next time you reach a station with a mailbox, youll get a letter from Beedle. For every 10 rupees that you spend at Beedles shop, you will earn 1 membership point. Earning lots of points will upgrade your membership status and will earn you some discounts at the store. The grand prize is after you accumulate 500 points where Beedle will give you a heart container! This is a long ways away though. ______________________ ~ / Wellspring Station \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ We want to make a quick stop over at the Wellspring Station where we can now reach a Stamp Station. Walk to the north of the house here and stand near the small lake. Use the boomerang on the ice torch and create a bridge of ice on the lake. Use this bridge in order to get to the stamp station that is just to the left of the ice torch. Stamp your notebook, which should bring your stamp total up to eight! Head back to the train and leave Wellspring Station. __________________________________ ~ / Anouki Village - Secret Rupees \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With our newly acquired bombs, there is a secret cave we can now access within Anouki Village. Just east of Honchos hut, youll notice a crack against the north wall. Use a bomb to blast open an entrance to a cave. There is a tricky block puzzle here that Link must solve in order to reach the treasure chest. Push the block across the ice in the following directions. West, North, East, North, East, North, East, South, East, South, West, and North. With the block now in place, we can jump on top of it and reach a treasure chest to the right. Open it up to get a big red rupee which is worth 200 rupees! Exit the cave. There is one other treasure chest we can reach in Anouki Village. Run to the west part of time and youll find a small pond of water. Use the boomerang on the ice torch across the water and create a bridge of ice. Walk across and open the treasure chest to get a big green rupee! Thats all to do in Anouki Village, so head back to the train. _______________________ ~ / Castle Town Goodies \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You may have gotten a letter in the mail from Russell, the swordsman at Hyrule Castle. That will be our next step, so ride south back to the Forest Realm and make your way all the way to Castle Town. Before heading north up to see Russell, there are goodies right here within the actual town. Now that we have the bombs, we can blast away the boulders located at the northeast part of town. Doing so will allow you reach the rampart of the town. Run south and around the corner to reach a treasure chest to get a red rupee. Walk back around and make your way to the northwest corner of Castle Town. Here you will find a stamp station, so stamp your book to increase the number to nine! Run south and around the corner to find another treasure chest which contains a red rupee. Thats all there is here for now, so jump down and head north to Hyrule Castle. Enter the castle and head right. Run up to where you first got your sword and speak with Russell. For just 50 rupees, you can practice your swordsman skills and earn a nice price! There are three guards that will surround you in this area. The goal is to get 60 hits in with your sword before taking 3 hits yourself. The best strategy is to stand between the guard that is at the right and the one on the bottom. Just strike one of the guards over and over, but keep your eye on the other guard. Once it is gearing for an attack, quickly turn around and strike it before it can hurt you. As long as you stand between the two guards on the right and the bottom, the one on the left wont bother you. After achieving 60 hits, Russell will reward you with a full heart container! That just above does it in terms of things we can do for now, so run back over to the train. Ride eastward and enter the Tower of Spirits for the 3rd time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 5.2 Tower of Spirits Secrets [W5.2] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-05.php#c2 /__\/__\ ---------------------------------------------------------------------- 5.2 is an entirely optional section of the Spirit Tracks Walkthrough. Now that we have acquired both the whirlwind and the boomerang from the previous two temples, we can revisit several of the previous floors of the Tower of Spirits to reach new chests that contain some pieces of treasure! Once you arrive at the Tower of Spirits walk up the steps and enter the first door to get to the 1st floor of the Tower of Spirits. _______________ ~ / First Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you glance at the map you will notice there are gaps at the northwest part of the map which you cannot cross. However, now that you have the boomerang, you can trace a path over these gaps and you will be able to hit a switch. This will cause a treasure chest to open up at the north end of the room. Run on over and open it to get a random piece of treasure! Before heading up to the second floor, collect the three Tears of Light once again as we will need them in the floor above. Once you have done so, climb up the steps in the center of the room to get to the 2nd floor. ________________ ~ / Second Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk over to the northeast corner of the room and you will notice that there is a gap that is too large to jump across. Move the phantom to the edge of the gap and then pull out the whirlwind. A gust with the whirlwind will be enough to send the massive phantom over the gap. Who would have thought that these whirlwind gusts were that powerful! With Zelda across the gap, have her step on the switch next to the treasure chest and this will create a small bridge where Link can cross. Cross the bridge and open the treasure chest to get a rare piece of treasure! Have the phantom jump off the ledge to the left and then jump on top of the phantoms shield with Link. Walk around the corner and then head back east. There is a treasure chest here that is on a higher platform. Since we are on top of the phantom, we can no reach this higher ledge. Jump onto it and open the treasure chest to get another piece of treasure. Our last stop on this floor is the northwest corner of the room. Have Zelda distract the enemy phantom and run around to the northwest corner where you will find a cracked wall. Place a bomb to blow it up, but beware as this will alert the stationary phantom! Remember, Link cannot go through the passage that is revealed unless the phantom is nearby. Your best option here is to blow up and whole, but then run away so that the enemy phantom cannot see you. Then once it returns to its spot, safely run over to the corner and call over Zelda. Walk through and open the treasure chest found in this small chamber to get another rare piece of treasure! Our next stop is the fourth floor of the Tower of Spirits. Your best bet is to head up the stairs to the third floor, and then step into the blue portal to get back to the Tower of Spirits entrance. From here, scale the staircase and enter the 4th floor of the Tower. ________________ ~ / Fourth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is nothing new on this floor that we can currently reach. There is an area on the east end of the map that we will soon get to, but we must first make our way to the fifth floor. In order to do so, we need to take control over a phantom. Run around and collect the three Tears of Light just as we did before. Once you have taken control of a phantom, just like before, jump onto its back and walk across the lava. Make your way to the staircase and head up to the 5th floor of the Temple. _______________ ~ / Fifth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Navigate through this room just like you did before. Jump on top of the phantom and cross the lava. Defeat the flying keese and make your way to the west side of the map. There is a lava area to the north that we previously skipped over since we had no use for it at the time. Send the phantom into the Lava and then jump on top of it. While standing on the phantom stand on top of the platform in the center of the lava. From here, pull out your boomerang and trace a path around the corner to the north. Youll find a switch on the left, so hit it with the boomerang and it will cause the door to the right to open up! Walk to the right and cross some more lava, ignoring the door to the north for now. There are two paths with three flames blocking the way. The middle flame is higher up and will only affect you if you are on top of the phantom. Send the phantom across the top route and while it is blocking the flames, run across with Link until both have reached the northeast corner of the room. Place a bomb against the cracked wall at the northeast part of the room. Enter the small chamber and open the treasure chest to get another nice treasure piece. Return to the main part of the floor and now head to the southeast corner of the room. Walk down the steps to get back to the 4th floor of the Temple. ________________ ~ / Fourth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is a small gap on the right side here and we need to use the same whirlwind trick we did earlier to get across. Have the phantom stand right next to the gap and then blow her across using the whirlwind. Once across, have the phantom stand on a nearby floor switch and this will cause the torch on your side of the gap to light up. Use the boomerang and trace a path from the lit torch south of the gap to the unlit torch that is north of the gap. With both torches now in flames, a small bridge will appear allowing Link to cross it. There is a large flame that is blocking the path to the north and beyond the flame there are a set of four blocks that can be blown up with bombs. Pull out a bomb and then tap the phantom to give the bomb to Zelda. Have the phantom walk through the flames and over to the boulders. Drop the bomb next to the boulder and once it explodes, the phantom will be able to cross. Stop on the switch and this will cause the flames to disappear, so Link can reunite with the phantom. Run on over with Link and open the treasure chest to get another rare treasure piece! There is nothing left to do on this floor so lets backtrack to the staircase at the south end of the room and head back up them. On the fifth floor, make your way back to the northern part of the map. Jump onto the phantom and walk across the lava to get to the staircase at the north end of the room. Walk up the staircase to get to the 6th floor. _______________ ~ / Sixth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you arrive on the sixth floor of the Tower of Spirits, you will be greeted by not one but TWO Geozards! Use the phantom to double team each geozard. After hitting each geozard several times, they will finally be defeated and the door to the south will open up. Walk through the door and youll see several treasure chests that are ready to be opened up! The three smaller chests each contain some pieces of treasure with the large one containing a rare piece of treasure! That is all the secrets that we can find in the first few floors of the Tower of Spirits. We can now carry on with the main quest. You can return all the way back to the fourth floor of the Tower and then back to the large spiral staircase. Alternatively, you can just save your game at this time and once you load it back up, you will be at the entrance of the Tower of Spirits. Climb up the spiral staircase and enter the 8th floor of the Tower of Spirits! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 5.3 Tower of Spirits, Part 3 [W5.3] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-05.php#c3 /__\/__\ ---------------------------------------------------------------------- If you haven't already, you can speak with Anjean and you'll find out that your next destination is the next section of the Tower of Spirits. Walk up the stairs and then scale all the way to the top of the new set of spiral stairs. Enter the door to tackle the next part of the Tower of Spirits. ________________ ~ / Eighth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Right off the bat youll notice that there is no map to this section of the Tower. This place is pitch black other than the torches that light up some of the select areas. Begin making your way to the right and youll eventually see some unlit torches. Use the boomerang and first target a lit torch, followed by an unlit torch and this will light it up. Continue to the east and the path will split, where you can either go up or down. Go up first and use the boomerang to light all the torches. There are two already lit torches against the northern wall. After lighting the torch on the right, youll see a bomb flower. Pick up the bomb flower and toss it so it explodes between the two lit torches. Walk into the hole that it creates and grab the treasure piece from the treasure chest! Return to the room below and now head southward, lighting up all the torches along the way. Youll eventually run into a ghost like enemy that is floating around in the dark portions of the room. These enemies are known as nocturn and Link cannot defeat them in his current form. Youll also see a tablet here, but since its dark you cannot read it. All it does say, is that the wall to the right (which we also cannot see for now), can be bombed. We cannot do anything about it right now, so just head to the right and then up the stairs to the 9th floor. _______________ ~ / Ninth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Upon arriving youll see two of the three Tears of Light, as well as new, torch phantoms! This next room can be rather frustrating as there arent nearly as many torches. Light the torch to your left by using the boomerang. Continue to the left and youll see a tablet next to several unlit torches. Light up the three torches while avoiding the nocturns and then read the tablet. The tablet says to blow out the lonely torch in the corner where the phantoms tread. It might sounds a bit confusing, but well make use of this statement in just a bit. Run northward and youll see a large safe zone with two torches. Use one of the torches to light up the unlit torch to the right. When the coast is clear, use this now lit torch to light up another torch just above it. Keep heading north and youll find a safe zone on the left, along with a bomb and some unlit torches. Once again, use the boomerang to light up these two torches. Walk to your left and youll find several nocturn. Continue to the left and youll find another unlit torch so light it up! There are several nocturn down the corridor here but there is an unlit torch as well. You need to move into the darkness a bit, and then use the lit torch to light up the unlit torch. Run over to the newly lit torch and youll see a safe zone to your left. Walk to the bottom left corner, enter the safe zone, and collect the first Tear of Light! Back track all the way to the safe zone that is located right next to a bomb flower. Walk out to the right and then head down just a bit. Once you reach the first torch, walk against the wall on the right side. Youll be able to see a safe zone, but it is blocked by a wall. Just walk down, right, and then up to reach the safe zone and collect the second Tear of Light! Wait until no phantom is on the right side, and then head down and then right. Stay against the wall on the right and head up and youll eventually find an opening on the right side. Now run all the way to the northeast corner of the room where you will find a torch. Remember that the table said there was a lone torch in the corner by where the phantoms tread? Well, this is that torch. Pull out the whirlwind and blow out the flame. Look what you see! It is a kind of scary looking crack in the wall. Use one of your bombs or run on over to the safe zone to the left to get a bomb flower to blast away the cracked wall. Walk inside to get the 3rd Tear of Light. Leave the room and follow one of the phantoms and strike at its back with your powered up sword. Tap on the phantom and Princess Zelda will now gain control of the armored beast. The phantoms swords act as flames, which will light up the area where the phantom lies. Additionally, the phantom can now kill the nocturn that float around the halls. With Princess Zelda now in phantom status, get back to the south end of the room. If you recall, there was a stone tablet on the previous floor that we could not read because it was dark. Now that we have the torch phantom we can read it. It's optional, but if you'd like some goodies, head back down to the eighth floor. Read the stone tablet and it tells you to bomb the wall to the right. Walk with the torch phantom and you'll see the crack in the wall. Blow it open and then head inside to find a treasure chest containing a random piece of treasure! Now return to the ninth floor. Its a good idea to let the phantom lead the way and then follow right behind with Link. Walk to the left and the path now extends over a large bottomless pit. Lead with the phantom and carefully follow suit with Link. Another cool perk about the phantoms sword, is that it can light torches on its own since it is on fire. Lead with the phantom and make your way all the way to the bottom left of the map and youll see there are two unlit torches and a closed door. Use the phantom and slash at the two torches to light them up. Walk up the staircase to get to the 10th floor. _______________ ~ / Tenth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk to the right and youll see a switch here. Have Link step on it and then send the phantom to the right and then up. Youll see a second switch, so step on it. With both switches pressed down, the door near Link will open up. Call the phantom over and head through the door. There is a stone tablet here that tells you to illuminate as much as you can to find the answer. Walk all the way northward until you get to a wall. From here go to the left, and then down until Princess Zelda gets scare of the rats running around. Kill the two rats, head left, and then up. Use the phantom to light up the torch and then open the treasure chest to get a random piece of treasure! Backtrack a bit and walk on over to where you see a locked door that is indicated on the map. Youll notice there are a bunch gold colored squares on the ground. This is what that tablet was referring to. Walk around so that you can see all of the gold colored squares and youll notice that it makes the shape of a Z. With that out of the way, walk on over to the southeast corner of the map, allowing the phantom to lead the way. Youll see a red door here. Tap on it and it tells you to draw a symbol. Draw the letter Z as was shown on the floor and this will open up the door. Youll see the big key here, but it has an electric shock, so Link is unable to pick it up himself. Call the phantom over and have the phantom hold the big key. Once the phantom picks up the key, three Key Masters will appear. Their goal is to pick up the big key and put it back to where it originally is. The phantom must carry the big key to the locked door at the top of the screen, but Link must protect the phantom from the key masters. These key masters will appear even after you defeated them, so dont bother try to kill them all over and over again. Just clear the phantom and then quickly have the phantom run by. Once you are close enough, have the phantom toss the key into the key hole to open the door. Walk up the stairs. __________________ ~ / Eleventh Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you walk up the stairs, the door will shut behind you. A mighty looking geozard will appear. This ferocious looking enemy is a geozard chief but its really not that much harder than the geozard. The general idea is the same. Just set the phantom after the geozard while you sneak behind him. Double team the geozard with constant sword slashing and the enemy will eventually jump away. The geozard will also spit out fire from its mouth that will harm Link, so tried to avoid that. Just repeat this process until the geozard has been defeated. Once defeated a treasure chest will appear. Run on over and open it to get a rare piece of treasure. Walk up the staircase to get to the 12th floor of the temple. ________________ ~ / Twelth Floor \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the final floor so Princess Zelda will leave the phantoms body and Links sword will revert to normal. Run up the steps and pick up the Ocean Rail Map. Walk into the blue warp portal to be sent back to the entrance. Talk to Anjean and shell instruct you that the Locomo at the Ocean Realm is Carben. Jump on the train and that concludes chapter 5 of the Spirit Tracks Walkthrough! /\ ¯¯¯¯¯¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /\ /__\ Chapter 6 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯¯¯¯ /__\ /\ /\ The Ocean Realm ____________________/ [W6] /\ /\ /__\/__\ _________________________/ \____________________ /__\/__\ | | \___________________________________________________________________________/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 6.1 Repairing the Bridge [W6.1] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-06.php#c1 /__\/__\ ---------------------------------------------------------------------- Now that we have the Ocean Rail Map, lets head to our next destination! You'll find some new enemies along the way and they are in the form of bulblin riders. Just blast away with your cannon to defeat them. If there are more than one, alternate your cannon shots so that you don't let them shoot of a bomb arrow at your train. Journey to the southeast portion of this map and as you make the final curve on the tracks, keep your eye to the right. You'll see a rabbit peaking out from behind a stone. Blast away and capture the rabbit to get the 5th grass rabbit, and 12th rabbit overall. This rabbit is really tucked behind a rock that is over the hill. You will soon restore tracks to make it easier to reach this rabbit if you cannot reach it already. Continue heading east and as you draw near, youll notice that the bridge that least to the new area is broken! Youll also notice that there is a station here. Pull up at the station to arrive at the trading post. ________________ ~ / Trading Post \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Run on over to the only house that is at this train stop and youll meet up with a very familiar face. Linebeck the III. He runs a trade post, but because the bridge is broken and the Spirit Tracks are disappearing, it is affecting his business. He mentions that he knows a bridge repair specialists that lives up in the Snow. The bridge worker he is referring to lives over at the station that is conveniently known as the Bridge Worker's Home. After defeating the Snow Temple, you did gain access to this station, so you might have already met him. Leave the house and head back to the train. Leave the trading post and head towards the Tower of Spirits. This is actually the fastest way way to get to the east part of the Snow Realm. Once you get off the train, just talk to Anjean and get right back on, but this time select the Snow Realm. Once you are in the Snow Realm, just ride forward and the very first stop is the Bridge Workers Home, so stop right there. ________________________ ~ / Bridge Worker's Home \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Run straight to the house and speak with the carpenter here a few times and tell him about the broken bridge in the Forest Realm. Hes ready to go right now and hell head off to the train. Before heading on over, there is a quick secret here at the Bridge Worker's House. Just to the east of the house you will find four rocks. Toss the four rocks aside and then play the song of discovery. This will cause a treasure to appear, so open it up to get a big green rupee! No run off towards the train and youll actually run into Ferrus, our photographer friend. He tells you that you have to follow all the train signs, as well as the train speeds. You cannot make any sudden stops or forget to pull the train whistle at marked signs; otherwise the carpenter will get off your train and yell at you. All aboard! Now go back to the Tower of Spirits and then all the way back to the Trading Posting station. Remember to adhere to all railroad signs, while always watching out for enemies! __________________________ ~ / Trading Post Revisited \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Carpenter will then head off to start working on the bridge. Run on over to check it out and youll be joined by Linebeck III. Linebeck doesnt want to pay the 5,000 rupee cost to fix the bridge, so that burden will fall on Link. Once the discussion is over run over to Linebecks house to talk to him and he makes you an offer. His grandfather left him a note about the very rare Regal Ring that is worth 8000 rupees, but he was never able to figure it out. Leave the house and head to your left. If you havent learned the Song of Discovery yet, play the Song of Awakening for the statue here to learn it. Now enter the cave to the left. Inside the cave youll see a Like-Like. Be careful as these fellows will steal your shield if they suck you in. They are tough to defeat so it may be best to just run right passed them. If you do choose to stay in fight, your best bet would be to toss a bomb into its mouth while it is trying to suck you in. Run forward and youll notice that there is a stamp station on the left side. Jump over to the left and then use a bomb to blow up the boulder that is blocking the way. Jump on over and stamp your stamp book at the stamp station! That gives us the all important 10th stamp into our notebook, which we will soon get a reward for! Exit the cave at the north end and youll appear back outside but now you are north of the train tracks. You can read the tablet to find that the legendary Captain Linebeck is buried here. How sad. You will see a statue with small notes being playing out of it. The order is Purple, Yellow, Orange, Turquoise, and Silver. Pull out the Spirit Flute and play these notes. The song is absolutely brilliant and its known as the Song of Light. A crystal will appear from the ground and it shines its light to the northeast. Walk to the edge where the light is shining. Pull out the boomerang and trace a path where the light is shining and youll find a switch out in the water. Hit it and it will create a small bridge to the east. Run on over and cross the bridge and youll find a cracked hole in the wall. Use your bombs or the bomb flowers from across the bridge to blow up the hole. Enter the cave. Defeat the six octoroks in this cave and youll notice two crystal switches and a treasure chest. However, there is something very fishy about that treasure chest! Its shaking and if you try to open it, it is actually a Like-Like so dont do it! Pull out Linebecks letter and youll read several clues to finding the ring. 1. To enter the hiding spot, sound the light and follows its beam. 2. Inside, go 4 steps north and 6 steps west from where the lights cross. Pretty simple right? Stand directly next to each of the crystals and play the newly acquired Song of Light. The crystals will activate and create beams that intersect one another. Linebecks Note says we are supposed to go 4 steps north and 6 steps west from where the lights cross. Do just that and then whip out the Spirit Flute. Play the Song of Discovery to uncover the hidden treasure! Remember, the song is Orange, Yellow, Orange, Turquoise. An old treasure chest will appear. Open it up to get the Regal Ring! Leave the cave, and head all the way back to the house and talk to Linebeck III. Show him the Regal Ring and is very excited to see it. The bridge repair man has also just finished his work and jumps into the conversation about the Regal Ring. The bridge repair man agrees to take the ring as repayment and then walks off. Linebeck tells you that from here on out, bring any treasure to him and hell even help you customize your train a bit. That's all that you need to do right now, so you can head right back to the train and make your way over to the Ocean Realm... However, there is still plenty of optional quests to do before then! Now is a good idea to finally trade in a bunch of the pieces of treasure that we have aquired. If you've been following the walkthrough, you should have well over 1000 rupees by now. However, we would like to be at 2000 rupees so we can purchase that heart container that was for sale at the Snow Sanctuary shop up in the Snow Realm. Trade in whichever treasure you'd like, and then exit the hut. You can go check out the brand new bridge if you'd like. The repair man is just standing there so I guess he doesnt want a ride back home. Make your way over and board the train. _________________ ~ / Aboda Village \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have been following along, we have collect 10 stamps in Nikos Stamp Book. Trace a path to Aboda Village and ride on over. Once you arrive, go and visit Niko and tell him of the good news! Niko is happy to hear of your accomplishments and he rewards you with the Shield of Antiquity! This is the same shield used by the Hero of Winds from Phantom Hourglass! The shield acts identically to the shield that Link had already been using except for one noticeable change. This shield cannot be gobbled up by Like-Like enemies that roam some of the caves. At any point if youd like to switch back to your old shield, you can just talk to Niko and hell switch it for you. Afterwards, head back and board the train. __________________ ~ / Snow Sanctuary \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Our next stop is over at the Snow Sanctuary within the Snow Realm. You need to have at least 2,000 rupees on hand to get the next item. If you don't have enough rupees, you can trade in some treasure to Linebeck III. If you are still short, you can just progress with the game and then come back to this at a later point in time. Ride on over to the Snow Sanctuary. Use warp gate A, which is just north of Whittleton Village, in order to quickly reach the Snow Realm. Once youve arrived at the Snow Sanctuary, enter the shop that is near the station. Up for sale is a full heart container for a pricey 2,000 rupees. Pay the clerk to get the sixth heart container! Leave the shop and board the train once more. Use Warp Gate A if you'd like and make your way all the way back to the Trading Post at the southeast corner of the Forest Realm. Ride your train eastward across the bridge and enter the Ocean Realm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 6.2 Ocean Sanctuary [W6.2] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-06.php#c2 /__\/__\ ---------------------------------------------------------------------- Enter the Ocean Realm and ride on. Skip the first stop, which is Papuchia Village and keep heading east to the Ocean Sanctuary. (Well return to Papuchia in just a bit). Once you arrive, make your way to the cave. There is a strange looking enemy known as a lobarrier blocking your way. It wields a large stone like item that it hits Link with if he comes to close. Use your boomerang and trace a path to hit the lobarrier in the back to stun it. Run around and slash at it to defeat it. Enter the cave above. There is another lobarrier waiting for you here. Defeat it using the same method and then walk around the cave until you reach an area with a gap. There are two bomb flowers here but across the gap youll see several breakable boulders and a switch. Lift a bomb flower and toss it over the gap so that it will hit the breakable boulders. Then pull out the boomerang and hit the switch to create a bridge to cross. Continue through the cave defeating another lobarrier and then head up the stairs. You will now be back outside in a rather larger area. If you look around and look at your map, youll notice that there six face statues located on a series of islands here. There is one locked red door and it hints that the way to find the correct path is to trace which direction all the face statues are looking. Run around the island defeating the octoroks on the left, as well as several more lobarriers. All the statues can be seen on the map with a small circle. Run towards them and trace which way all the statues are facing. In order to reach the island on the left, use the boomerang to hit the crystal switch behind the octoroks. To reach the island on the right, grab a cucco and float to the island from the high up area at the top-right of the map. You can also use a cucco to get to the island just south of here where you will find a treasure chest containing a random piece of treasure. Once youve drawn out the path of all the faces, youll see that with the crossing lines, it creates two equivalent diamond-like shapes right next to each other. A sideways 8 or a mathematical infinite sign might be a better way to describe it. Run over to the red door and draw out this shape and the door will open up. Enter the sanctuary. Carben, the Locomo that we are looking for doesnt seem to be here. However, a note is left instead and it reads, Im at Papuchia Village visiting my sky friends. Exit the sanctuary to get back outside. Walk to the southeast portion of the map and head down. Step on the switch here to create a bridge allowing for quick access. Run back over to the train and then take off towards Papuchia Village, which is just to the west. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 6.3 Papuchia Village [W6.3] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-06.php#c3 /__\/__\ ---------------------------------------------------------------------- Run around the town and talk to some of the town folk if youd like. Princess Zelda will see Carben, seemingly floating around in the air with the birds. Dont mind that for now and run over and enter the largest of the four houses on the island. Speak with the Fortune Teller and after all the mumble jumble, she tells you that there is a hidden stone near the lonely tree, underneath the sky dwellers. Walk back south across a bridge and stand right next to the lone palm tree. Whip out the Spirit Flute and play the Song of Discovery. Right below the palm tree, another one of those statues that hum notes will appear. Tap on the statue and youll see the set of notes; Purple, yellow, and purple. Play this song and the bird creature that is holding Carben will set him down. Speak with Carben and he seems upset with Link for playing the Song of Birds, which has the power to summon birds. After some small talk with Princess Zelda, Carben will ask you to take him back to the Ocean Sanctuary. Before leaving, there is a treasure chest we can get. Walk to the northeast portion of map and the jump across the small islands to the west. Open the treasure chest here to get a random piece of treasure. Now run all the way back through the village and board the train. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ 6.4 Find the Ocean Temple! [W6.4] /__\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /\ /\ http://www.zeldadungeon.net/Zelda13-spirit-tracks-walkthrough-06.php#c4 /__\/__\ ---------------------------------------------------------------------- Set your target for the Ocean Sanctuary. Since you have a passenger on board you must adhere to all the traffic signs along the way but there arent any signs at all. As you are driving over the bridge, your train will be invaded by a group of miniblin pirates. A battle sequence inside the train will follow. A seemingly endless amount of miniblins will jump onto the train through the windows. Just slash away at them with your sword one by one, trying to avoid letting them get too close to Carben. After the miniblins are done away with a giant monster carrying a large club will be the last foe tackle. It moves incredibly slow so just slash away with your sword. Once it is gearing to attack, back away to avoid its club strike. Repeat this process over and over for a seemingly endless number of times. Eventually miniblins will also start jumping from the windows to attack Carben. Defeat the miniblins and then finish off the big moblin. After that distraction is done away with, finish off the path to the Ocean Sanctuary. Upon arriving, Carben will give Link a Force Gem and this causes the Forest Rail Map to shine and a new path is opened at the southern portion of the map! Carben will then take off to the Sanctuary. Follow Carben and run all the way to the Sanctuary. Remember, you can use the shortcut we made on the east part of the station. Speak with Carben once again and youll then get to practice the next song! This one is a bit more complicated as it goes turquoise, orange, and then purple. It skips yellow so you will have to move very quickly to purple. After some practice do the real thing and perform with Carben. It can be quite aggravating but make sure you dont perform your notes until AFTER Carben plays the notes. The Ocean Map will start glowing and access to the Ocean temple will open up! Carben will then give youre a letter with directions to the temple. Leave the sanctuary and return to the train. The new tracks that are now opened up in the Forest Realm are not overly important at the moment. The new area will allow easier access to grass rabbit #5 if you haven't captured it already. It will also lead to the second Warp Gate, which leads to the Snow Realm. You can activate this now if you'd like, but you can just skip ahead. _____________________ ~ / Six Ocean Rabbits \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now that a bunch of the Spirit Tracks in the Ocean Realm have been restored, there are six new ocean rabbits that we can now capture. Ocean Rabbit #1 - East of the Ocean Sanctuary on the south side of the tracks. Ocean Rabbit #2 - East of Ocean Rabbit #1 on the north side of the tracks. Ocean Rabbit #3 - North of Ocean Rabbit #2 on the north side of the tracks. Ocean Rabbit #4 - At the northeast part of the Ocean Realm on the south side of the tracks. Ocean Rabbit #5 - West of Ocean Rabbit #4 on the southeast side of the tracks. Ocean Rabbit #6 - West of Ocean Rabbit #3 on the north side of the tracks. _______________________ ~ / Carben's Three Orbs \ ~ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Open up Carben's letter and youll see the numbers listed on some of the places. The number 1 on Carbens letter corresponds to the small island on the east end of the map. As you ride over youll see Ferrus once again taking photos. He gives you a hint that you need to pull your train whistle and it can activate orbs. Ride on over to the island that Carben marked as a 1. Look around and youll notice an orb as you draw closer. When the orb is in view, just pull on the train whistle and the orb will turn blue. The timing is a bit off so just keep pulling your train whistle while looking for the orb and youll get it. | Zelda walkthrough search:
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